PC game distribution

AppWizard
January 28, 2026
Valve is facing a legal battle over allegations of imposing excessive commissions on publishers using its Steam platform, with potential damages reaching £656 million. The lawsuit, initiated in June 2024, represents the interests of up to 14 million UK consumers who purchased games via Steam since 2018. Vicki Shotbolt leads the case, claiming Valve restricts publishers from offering lower prices on competing platforms and locks customers into its ecosystem. Valve's commission is reportedly as high as 30 percent. The London Competition Appeal Tribunal has allowed the case to proceed, despite Valve's objections. This is not the first scrutiny Valve has faced; a previous antitrust lawsuit from Wolfire Games was dismissed in late 2021 but was refiled and merged with another claim in 2022, gaining class action status by November 2024.
AppWizard
January 26, 2026
The Competition Appeal Tribunal (CAT) has granted certification for opt-out proceedings against Valve Corporation, alleging that approximately 14 million consumers have been overcharged for games and additional content on Steam, potentially amounting to £656 million. The claim accuses Valve of abusing market dominance through practices such as Platform Parity Obligations, Anti-steering and Tying Provisions, and excessive commission charges. Valve contested the certification, questioning the methodologies for establishing liability and loss, but the CAT dismissed these objections. The Tribunal examined the Class Representative’s funding arrangements and concluded that the claim is representative of a large group of consumers with moderate losses, aligning with the Supreme Court's description of a 'paradigm' case for opt-out certification. Legal representation for the Class Representative was provided by Milberg London LLP and the claim is financially supported by Bench Walk Advisors.
AppWizard
November 5, 2025
A whitepaper from Rokky, based on a survey of 306 game studio executives, reveals that 72% believe Steam has a monopoly on PC game distribution. Among the respondents, 48% have distributed games on the Epic Games Store and Xbox PC Store, while only 10% have used GOG and 8% have used itch.io. Nearly 25% view marketplaces and e-stores as part of the gray market, which they associate with a loss of control and revenue. Concerns exist about keys falling into gray market hands leading to regional pricing manipulation, but Rokky argues these fears may be unfounded. The report suggests that exploring alternative distribution strategies could help developers reduce reliance on Steam, despite challenges like discoverability and market saturation.
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