PC gamer

AppWizard
July 16, 2026
Sony has shifted away from disc-based gaming, sparking discussions about the future of physical game releases. A PC gamer, Jibril-sama, has created a cartridge-based gaming experience using repurposed 2.5-inch SSDs for storage, which connect to a PC via a SATA dock. He developed a script that allows users to access and launch games on Steam automatically when the SSD is connected. This setup has been demonstrated on Linux but is likely adaptable for Windows. The Reddit community has reacted positively, sharing ideas for creating tangible Steam game libraries. However, concerns exist about the reliability of second-hand SSDs for long-term storage due to potential data loss.
AppWizard
July 16, 2026
Sony announced it will cease production of physical PlayStation game discs by 2028. A PC gamer has created a system using individual SSDs as "game cartridges," each containing a dedicated game. These SSDs are housed in custom cases with game cover art and connect to a PC via a SATA dock. When an SSD is inserted, a script automatically directs Steam to the corresponding game page and launches it. The SSDs used are 128GB drives purchased for approximately €7 each, though costs may vary now. The setup requires games to be launched through Steam, and updates must be managed via the platform.
AppWizard
July 15, 2026
Pillars of Eternity 2: Deadfire is ranked #40 on the PC Gamer Top 100 and is favored by RPG enthusiasts, though it has received criticism for its unsatisfactory conclusion. The game's narrative revolves around the resurrection of the god Eothas and the protagonist's mission to stop him, which ultimately proves futile. Director Josh Sawyer explained that players cannot stop Eothas, as he exists on a plane beyond their capabilities, challenging the conventional RPG expectation that players can overcome any obstacle. While players can influence the game world and make impactful choices, the gods, including Eothas, remain indifferent to mortal concerns. This theme highlights the limitations of power and the complexities of human challenges, which may have contributed to mixed reactions regarding the game's ending.
AppWizard
July 15, 2026
Sony has decided not to release PlayStation games on discs, reigniting discussions about the value of physical game copies. A tech enthusiast named Jibril-sama has created "Steam Game Cartridges," which use affordable 2.5-inch SSD drives to store game distributions. Each mini-SSD has a capacity of 128 GB and can be programmed to open and launch games on Steam automatically. Jibril-sama repurposed used cartridges, transforming them into stylish storage solutions that resemble physical game copies for the Nintendo Switch. This approach addresses limited SSD space while appealing to gamers' nostalgia for physical media.
AppWizard
July 15, 2026
A Reddit user named Jibril-sama has created a Steam Game Cartridge system that uses old SATA SSDs as game cartridges, allowing users to access their Steam library in a nostalgic format. The system includes a disk mount detection and execution script for easy game launching, alleviating storage issues for gamers. It operates on Linux, utilizing Valve’s Steam URL Protocol for navigation. The setup requires a systemd template and a udev rule to function properly. There are concerns about the compatibility of Steam game libraries when transferred across different PCs, and there is potential for Jibril-sama to share guides and resources for others to replicate the project.
AppWizard
July 14, 2026
The summer PC Gaming Show featured world premieres and in-depth explorations of games such as Control Resonant, Total War: Warhammer 40,000, and Arkheron. The next PC Gaming Show Tokyo Direct is scheduled for September 20, 2026. Last year's Tokyo Direct was well-received, and PC Gamer's Midas Whittaker attended, bringing back exclusive merchandise.
AppWizard
July 14, 2026
Future, the publisher behind PC Gamer, will host three showcases at Gamescom in August: "Future Games Show at Gamescom" and "FGS Live From Gamescom" on August 26, and "FGS Best Of Gamescom" on August 30. The events will feature world premieres, exclusive trailers, developer insights, and new game demos. Additionally, the PC Gaming Show Tokyo Direct is set for September 20, coinciding with the Tokyo Game Show.
AppWizard
July 14, 2026
In 1999, designer David Dunham and his studio A Sharp released King of Dragon Pass, which combines mythic fantasy RPG and cattle management simulation. Although it initially faced commercial disappointment, it gained a dedicated following for its narrative experience. Later in 2023, Dunham and A Sharp will launch Thousand Hells: The Underworld Heists, described as a "systemic storybook experience" by its publisher, Kitfox Games. Dunham calls it a "tactical narrative game," emphasizing its unconventional classification. The game features gameplay elements where players use traits of party members in conflict resolution, set in a fantastical representation of Byzantium. It introduces conditional, rearrangeable storytelling elements, which Dunham claims to have pioneered in the '90s, although he acknowledges that King of Chicago may have predated him. Thousand Hells offers a unique experience in each playthrough and can be completed in one to two hours, contrasting with the longer narratives of its predecessors.
AppWizard
July 14, 2026
Eric Barone, the developer of Stardew Valley, faced significant challenges during the game's development, including multiple reworks and a near cancellation due to a catastrophic computer crash. Despite these obstacles, he completed the game over four years, driven by a desire to be a game developer and the absence of similar titles on PC. Stardew Valley was inspired by Barone's childhood memories and aimed to fill a gap in the market for PC players. The game's release exceeded Barone's expectations, receiving overwhelming positive feedback and transforming his life and career. He plans to introduce multiplayer support, console ports, and attend gaming expos, marking a new phase in his journey as a game developer.
AppWizard
July 12, 2026
The author reflects on their experience playing Dishonored and its sequel, detailing their initial chaotic playstyle that led to a High Chaos ending. They express a desire to adopt a stealth approach in the game, facing challenges from the Chaos system and the deteriorating state of the city. In Dishonored 2, they aim for a flawless run without kills or detections, which requires extensive planning and execution. The Clockwork Mansion mission tests their resolve, particularly when confronting the character Kirin Jindosh and solving the Jindosh Lock puzzle. The author ultimately finds satisfaction in solving the puzzle independently, using creativity and notes to aid in their success.
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