PC Gaming

BetaBeacon
October 12, 2026
DroidDeck is an app that allows Android users to launch Steam and Steam titles on their devices, offering a handheld console experience similar to the SteamOS. Despite some early flaws, the app is gaining popularity and has the potential to become a serious contender in the handheld gaming market.
AppWizard
October 11, 2026
Valve has revealed that as of October 5, 2026, the Steam Machine has 47 verified games, surpassing the Steam Deck's 38 verified games. Three games—Dragon’s Dogma 2, Control Resonant, and The Blood of Dawnwalker—were upgraded from Unsupported on the Steam Deck to Verified on the Steam Machine. The Steam Machine's verification standard requires a resolution of 1080p at 30 frames per second, while the Steam Deck requires 800p at 30 frames per second. The Steam Machine is powered by hardware comparable to an AMD Radeon RX 7600M, while the Steam Deck uses a custom RDNA 2 APU. The analysis of the top 100 best-sellers shows that 38 games are Verified on Steam Deck and 47 on Steam Machine, with 28 playable on Steam Deck and 23 on Steam Machine. There are 19 Unsupported titles on Steam Deck and 15 on Steam Machine. Valve's compatibility documentation states that any game verified on Steam Deck is also guaranteed to be verified on Steam Machine.
AppWizard
October 10, 2026
In the 1990s, level packs emerged as a unique category of content for early first-person shooters like Duke Nukem 3D and Quake, sold as boxed products. Notable level packs included Duke Caribbean: Life's A Beach and Duke It Out in DC, which were well-received. Designer Wiederhold, recruited by Sunstorm Interactive after a LAN tournament, contributed to these packs alongside Robert Travis. The period was characterized by a lack of industry structure, allowing for creative exploration. However, some level packs, like Duke Assault, suffered from poor curation. The Nuke It series led to a legal battle over copyright infringement, with a 1998 court ruling favoring FormGen, establishing that video game mods are derivative works. This ruling curtailed unregulated FPS mission packs and clarified the distinction between official expansions and unofficial mods. Despite this, the mapping scene for iconic shooters continues to thrive today.
AppWizard
October 10, 2026
Valve's game Deadlock, currently in invite-only testing, has reached a peak concurrent player count of 262,145, surpassing Team Fortress 2's previous record of 253,997. This milestone coincided with the release of six new community-chosen heroes. The game's success reflects its popularity in the MOBA genre and highlights Valve's ability to innovate in game development.
AppWizard
October 10, 2026
Fallout celebrates its 29th anniversary today. Developed by Interplay Productions, it is a post-apocalyptic RPG known for its exceptional storytelling, mature themes, and innovative gameplay mechanics. Critics praised its smooth gameplay, effective action points system, user-friendly inventory, and character development. Fallout's narrative was noted for its depth, leading players to reconsider their gaming choices. The franchise's legacy is highlighted by sequels and a successful television adaptation on Prime Video, starring Walton Goggins, which showcases the narrative strength of the series.
AppWizard
October 5, 2026
Steam is projected to surpass billion in gross revenue by 2026, requiring approximately .5 billion in the final quarter of 2023 to reach this target. In September 2023, Steam generated around .7 billion, a 13% increase from the previous year, with third-quarter revenue reaching .5 billion, reflecting a 12% growth year-over-year. Throughout the first nine months of 2023, Steam amassed an estimated .5 billion in revenue, up from .5 billion during the same period in 2022. New releases accounted for approximately 33.6% of total revenue among the top 500 grossing titles, while established franchises contributed nearly 80%. Free-to-play games generated nearly million in September, making up almost 10% of the monthly revenue. Notable paid games included Wardogs, which generated an estimated .9 million shortly after its Early Access launch, and other titles like Onimusha: Way of the Sword and The Blood of Dawnwalker, contributing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].4 million and .9 million, respectively. EA Sports FC 27 added [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].7 million from Steam sales.
AppWizard
October 5, 2026
The inaugural Cheese LAN festival in Green Bay, Wisconsin, had 28 participants and was the first major networking event in the region in over a decade. It took place at the Beja Shriners' Hall, featuring 24 hours of continuous gaming with a dedicated power distribution board and a 2.5G local area network. The setup included switches for 10G SFP channels and three dedicated servers for game file distribution, achieving local download speeds over 1.6 Gbps. An air conditioning system maintained a temperature of around 21°C. Activities included Rocket League competitions, cheese-throwing minigames, and a secret tournament for Sewer Rave. Organizers provided complimentary energy drinks and a vending machine stocked with 16 liters of Sun Drop. Despite financial challenges, plans for the next Cheese LAN festival are set for July 2027, with a potential winter edition.
AppWizard
October 4, 2026
An individual known as deadinside28 has created a native port of Bloodborne for Linux, diverging from traditional emulators by running the game's original x86-64 code natively. The port replaces PlayStation 4 system libraries with a streamlined runtime and uses a renderer that translates operations to Vulkan, incorporating AMD's FidelityFX Super Resolution technology. The project is currently classified as “experimental, playable,” allowing players to launch the game, load saved progress, and navigate key locations, although it is still a work in progress. The source code is available on GitHub, but players must provide their own Bloodborne dump (CUSA03173, v1.09). The minimum hardware requirements include an Intel Core i5-9400 processor and an AMD RX580 graphics card.
AppWizard
October 4, 2026
Cookie’s Bustle, a video game released in 1999, is celebrating its 25th anniversary this year. The game was discontinued in 2001 and has since developed a cult following. Recently, an exclusive gathering for fans was held to commemorate the anniversary, organized by QualityTime Consulting. The event featured live music, exclusive merchandise, and cookies shaped like the character Cookie. The game has faced ownership disputes, particularly with an individual named Brandon White, who attempted to erase its presence online through copyright claims. However, the Video Game History Foundation intervened, successfully combating these claims in March and restoring content related to the game. The future of Cookie’s Bustle remains uncertain, with no announcements regarding remasters or sequels made at the recent event.
Search