perception

AppWizard
January 14, 2026
Publishers in the gaming industry face challenges in pricing games, balancing profitability with fair deals for players. Kaman, a lead developer of Another Crab's Treasure, discussed the psychological perception of pricing, noting that consumers often round prices to more appealing figures. He highlighted that pricing their previous game, PEAK, at .99 instead of .00 was a strategic choice, as it aligns with consumer perception of value. PEAK sold over 10 million copies in its first year, with significant sales during promotional periods when it was discounted to .95, demonstrating the impact of pricing strategies on consumer behavior.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 13, 2026
CD Projekt sold its DRM-free digital storefront, GOG, to co-founder Michal Kiciński at the end of 2025. GOG has transitioned from focusing solely on classic titles to including newer releases, but it remains a niche player in the gaming market and has not generated substantial revenue for CD Projekt. Kiciński and GOG's managing director, Maciej Gołębiewski, expressed optimism about GOG's potential, emphasizing its unique position and mission to ensure games endure over time. GOG is expanding its catalog of new releases, particularly from independent studios, without aiming to compete directly with Steam in terms of volume. GOG is known for being a curated platform, contrasting with Steam's high volume of releases, and Kiciński acknowledged the need for GOG to improve its user-friendly features while maintaining its core values. GOG will continue to uphold its commitment to being a DRM-free platform, which Kiciński stated is a core value that will not change in the foreseeable future.
Winsage
January 12, 2026
The latest update to VLC, versions 3.0.22 and 3.0.23, introduces native support for Arm processors, specifically for Windows ARM64, requiring a minimum of Windows 10 RS5 17763 / 1809. This update improves playback across various formats, enhances subtitle rendering, includes codec updates, introduces a Dark Mode user interface, allows users to manage playing files, and addresses multiple security issues. The Snapdragon X2 Plus chip outperforms Intel's Core Ultra 7 265U and 256V processors, delivering up to 3.5 times the CPU performance of the former and a 52% increase in multi-core performance compared to the latter. Microsoft reported that 90% of usage time on Arm-based PCs is dedicated to natively compiled applications.
AppWizard
January 12, 2026
Peak is a new co-op indie game that has gained popularity among gamers for its engaging gameplay and humorous approach to pricing. Co-creator Nick Kaman discusses the perception of value in gaming, noting that players often view small price differences as negligible. The game offers a mix of chaos and camaraderie, leading to memorable experiences and laughter among friends. Peak is priced affordably, appealing to players who value shared adventures.
Winsage
January 8, 2026
"Immutable" operating systems are designed with a read-only core that is updated comprehensively, allowing user data and applications to exist independently from the base system, reducing risks of corruption and configuration drift. While macOS is largely immutable, Windows cannot transition to an immutable model due to its design based on mutability, which allows for continuous modification and backward compatibility. Windows 11's flexibility leads to a cumulative change model, making it increasingly difficult to troubleshoot and maintain. Microsoft has made some improvements within the mutable framework, but challenges remain, such as dependency control and application integration. Users expect seamless updates, but Windows is perceived as high-maintenance, leading to performance issues. A truly immutable version of Windows would conflict with user expectations and require significant software rewrites. Consequently, Windows is likely to remain in a hybrid state, adopting some immutable features while still facing issues related to its mutable architecture.
AppWizard
January 7, 2026
The U.K. box office generated £1.07 billion in 2025, marking its most successful year since the COVID-19 pandemic, though still 21 percent below pre-COVID levels. The top ten films of the year were all sequels, remakes, or adaptations, with "A Minecraft Movie" leading at £56.8 million. Other top films included "Bridget Jones: Mad About The Boy" (£46.3 million), "Wicked: For Good" (£45.8 million), "Lilo & Stitch" (£37.3 million), and "Jurassic World Rebirth" (£36.1 million). Notably, no superhero films made the top half of the chart for the first time since 2020. Gen Z audiences showed a 25 percent increase in cinema attendance in 2025.
Winsage
January 1, 2026
In 2025, Microsoft faced public perception challenges, with accusations of "enshittification" of its products, including Xbox, Surface, and Windows, leading to a loss of support from former advocates. Windows 11 has been criticized for bugs and underwhelming AI features. Qualcomm introduced Snapdragon X2 Elite and X2 Elite Extreme chips, which will require an update to Windows 11 (version 26H1) for compatibility. Windows 11 will also see the return of the Agenda view in the Taskbar calendar flyout and improvements to dark mode, addressing previous inconsistencies. A controversial feature in Microsoft Teams will automatically update users' work locations based on Wi-Fi connections, raising privacy concerns. The Xbox Full Screen Experience is being rolled out to enhance the gaming interface, optimizing performance by reducing background applications.
Tech Optimizer
December 31, 2025
IT companies are increasingly focused on enhancing their public image through innovative contributions, particularly in coding. Postgres Professional emphasizes its commitment to open-source development, actively contributing to PostgreSQL with over 40 engineers involved in patches for version 18. The company has established a new office in Novosibirsk Akademgorodok, chosen for its vibrant scientific community and research environment, to invest in the next generation of systems programmers and engineers. Their initiatives include advancing PostgreSQL components, researching performance models, and providing educational programs such as the Postgres Pro Summer School and collaborative projects with local universities. The aim is to foster hands-on experience and mentorship in systems programming, ensuring the development of world-class technology rooted in open-source principles.
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