perception

Winsage
April 15, 2026
Microsoft has begun removing the Copilot button from select applications in its Windows 11 ecosystem, starting in late March 2026, as part of a strategy to integrate AI more effectively. Changes announced by Pavan Davrli on March 20, 2026, include improved taskbar customization, enhanced control over Windows Update, and performance boosts for File Explorer. The Copilot button has been removed from applications like Snipping Tool and Notepad, but the AI-powered tools remain accessible under the name "Advanced features." Users can disable the standard Copilot functionality through settings. The decision has sparked mixed reactions, with some users feeling disillusioned and expressing concerns about unnecessary AI features in essential software.
AppWizard
April 13, 2026
A 91-year-old woman in Westlake, Ohio, missed her daily check-in call, prompting police to conduct a welfare visit. Upon entering her home, officers found her happily engaged in video games, striving to surpass her personal best. The situation transformed from a potential emergency into a lighthearted moment, with police noting her enthusiasm for gaming. This incident highlights the growing presence of older adults in the gaming community, challenging the perception that gaming is solely for the young. The story raises questions about societal biases towards elderly gamers and reflects a broader narrative of seniors embracing modern entertainment.
Winsage
April 10, 2026
Microsoft has shifted its focus to better address user needs, revitalizing its Xbox Series X|S consoles and re-engaging with the gaming community through initiatives like the global Xbox FanFest. The company is also working to improve its relationship with Windows users by acknowledging past criticisms and planning to reinstate Windows Insider meetups and prioritize user-requested features. Despite these efforts, skepticism remains among observers of Microsoft's trajectory. Microsoft's relationship with OpenAI is complicated, with CEO Satya Nadella expressing concerns about backlash against AI integration. The company has invested over a billion dollars in OpenAI for exclusive access to AI models but may pursue legal action against OpenAI due to its collaborations with other tech giants. Microsoft's AI and cloud businesses are facing scrutiny from investors, with concerns about profitability and the sustainability of Azure operations. Nearly half of U.S. data centers planned for 2026 are at risk of cancellation, complicating Microsoft's AI ambitions. OpenAI's path to profitability is expected to be long, with projections suggesting it may not turn a profit until 2030. The competitive landscape, including rivals like Anthropic and alternatives from China, adds uncertainty. Legal challenges may arise from OpenAI's agreements with other companies, potentially affecting Microsoft's interests. Nadella's reference to "societal permission" indicates an awareness of Microsoft's public image, which has suffered. Xbox has faced community engagement issues, and Windows 11 has experienced public relations challenges and a decline in innovation. The costs associated with AI have been substantial, impacting Microsoft's reputation and consumer trust.
AppWizard
April 9, 2026
- The upcoming release is titled "Chaos Cubed." - Players can explore the Overworld and sulfur caves, seeking sulfur springs and new resources. - A new mob called the Sulfur Cube has been introduced, which absorbs blocks and can be interacted with using Shears. - The Sulfur Cube can detect nearby block items and will follow players holding absorbable blocks. - Upon defeat, the Sulfur Cube splits into two smaller versions, which can be fed to grow larger. - New Cinnabar and Sulfur block sets have been added, including various variants like Polished and Bricks. - The sulfur caves biome has been added, featuring sulfur pools and the Sulfur Cube mob. - Potent Sulfur is a new block that produces nausea-inducing gas when placed under water. - Sulfur Springs generate naturally above the sulfur cave biome in various sizes. - Vulkan support has been added for improved visual experience, with a new "Graphics API" option in Video Settings. - Players can toggle between OpenGL and Vulkan, with Vulkan being the default if supported. - New attributes related to bounciness and friction have been introduced for entities. - New sounds and textures for Sulfur, Potent Sulfur, Cinnabar, and the Sulfur Cube have been added. - Various bugs have been fixed to improve gameplay stability.
AppWizard
April 4, 2026
A demo for the psychological horror game "There Are People In Your Walls" is available on Steam. The game focuses on paranoia and anxiety, where players take on the role of an apartment dweller disturbed by unsettling noises, suggesting the presence of individuals in the walls. Gameplay relies on auditory perception to detect threats, with players able to interact with the environment and use an axe to confront intruders. The game requires only 4 MB of RAM and a GTX 560 to run, but lacks controller support. The developer, badideasdigital, has not announced a release date for the full version.
Winsage
April 3, 2026
Microsoft's Copilot+ launch event in May 2024 introduced a feature called Recall, which sparked privacy concerns among enthusiasts. Pavan Duluri, head of Windows, indicated a focus on addressing Windows 11's "pain points" in 2026, but expectations among fans exceeded his promises. The introduction of AI features, including Copilot, received mixed reactions, with some users fixating on the removal of elements like the Copilot icon rather than overall functionality. There is a divide between passionate enthusiasts and the broader user base, complicating Duluri's task of balancing user needs with corporate demands for new AI features. Rudy Huyn, a principal lead architect at Microsoft, promised to replace web-based inbox apps with "100 percent native" applications, a claim viewed skeptically due to the complexities involved. While enhancing web-based experiences is feasible, many significant web apps are designed to remain as such. The challenges facing Windows include broader corporate strategies and user dissatisfaction, with concerns about perceived declines in quality. Improvements to features like the Start menu and File Explorer may not satisfy ongoing complaints from enthusiasts.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
Winsage
March 30, 2026
Microsoft plans to enhance the File Explorer experience in Windows by 2026, with initial improvements available to Windows Insiders as early as April. Key updates will focus on a quicker launch experience, reduced flicker, smoother navigation, and improved performance for everyday file tasks. Enhancements will address latency issues in search, navigation, and context menus, aiming for faster and more reliable file copying and moving. The context menu will see lower latency when right-clicking, and system-level changes will aim to reduce interaction latency and improve the shared UI infrastructure. Third-party file managers currently demonstrate faster performance compared to the default File Explorer, highlighting the need for Microsoft to improve its application.
AppWizard
March 28, 2026
Anticipation for the first story expansion of Borderlands 4 is high, particularly due to the enjoyable base game experience. The expansion features characters like Ellie and introduces a new playable character, C4SH, a robotic gambler. Players will join forces with Moxxi's daughter and Ellie to confront a cosmic threat in the new region, Whispering Glacier, while seeking an alien monolith and exploring the Vault of the Damned. C4SH has unique abilities that enhance gameplay, including building 'Fortune' stacks and using various action skills. However, the expansion has received 'mostly negative' reviews on Steam, with only 33% of reviewers rating it positively, largely due to its pricing. The expansion is priced at .99 / £26.99, which many players feel is too high for the content offered, especially when compared to other games that provide more substantial gameplay for similar prices. The bundling of the new character with the story content has also contributed to dissatisfaction, as not all players may be interested in both elements. The expansion is available on Steam and included in the Super Deluxe Edition bundle.
Winsage
March 28, 2026
Windows devices experience forced shutdowns 3.1 times more frequently than Macs, crash 2.2 times more often, and have application freezes 7.5 times more than macOS. Each disruption costs nearly 24 minutes of refocus time. macOS updates are deployed 1.5 times faster than Windows updates due to a centralized deployment model. Apple’s M-series processors operate at 40.1°C, while Intel chips run at 65.2°C, leading to less thermal stress and longer lifespan for Macs. Only 2% of Windows machines last beyond six years, compared to 11.5% of Macs. 90% of Windows devices are replaced within three years, while enterprise Macs tend to last around five years.
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