perception

BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
Winsage
March 30, 2026
Microsoft plans to enhance the File Explorer experience in Windows by 2026, with initial improvements available to Windows Insiders as early as April. Key updates will focus on a quicker launch experience, reduced flicker, smoother navigation, and improved performance for everyday file tasks. Enhancements will address latency issues in search, navigation, and context menus, aiming for faster and more reliable file copying and moving. The context menu will see lower latency when right-clicking, and system-level changes will aim to reduce interaction latency and improve the shared UI infrastructure. Third-party file managers currently demonstrate faster performance compared to the default File Explorer, highlighting the need for Microsoft to improve its application.
AppWizard
March 28, 2026
Anticipation for the first story expansion of Borderlands 4 is high, particularly due to the enjoyable base game experience. The expansion features characters like Ellie and introduces a new playable character, C4SH, a robotic gambler. Players will join forces with Moxxi's daughter and Ellie to confront a cosmic threat in the new region, Whispering Glacier, while seeking an alien monolith and exploring the Vault of the Damned. C4SH has unique abilities that enhance gameplay, including building 'Fortune' stacks and using various action skills. However, the expansion has received 'mostly negative' reviews on Steam, with only 33% of reviewers rating it positively, largely due to its pricing. The expansion is priced at .99 / £26.99, which many players feel is too high for the content offered, especially when compared to other games that provide more substantial gameplay for similar prices. The bundling of the new character with the story content has also contributed to dissatisfaction, as not all players may be interested in both elements. The expansion is available on Steam and included in the Super Deluxe Edition bundle.
Winsage
March 28, 2026
Windows devices experience forced shutdowns 3.1 times more frequently than Macs, crash 2.2 times more often, and have application freezes 7.5 times more than macOS. Each disruption costs nearly 24 minutes of refocus time. macOS updates are deployed 1.5 times faster than Windows updates due to a centralized deployment model. Apple’s M-series processors operate at 40.1°C, while Intel chips run at 65.2°C, leading to less thermal stress and longer lifespan for Macs. Only 2% of Windows machines last beyond six years, compared to 11.5% of Macs. 90% of Windows devices are replaced within three years, while enterprise Macs tend to last around five years.
AppWizard
March 27, 2026
The Guardian's secure messaging technology, launched in June, has significantly improved the quality of tips from sources, utilizing advanced encryption techniques to ensure confidentiality. The app allows messages to vanish after 14 days and is designed to protect sources' anonymity better than many other encrypted services. It has been recognized as a finalist for a major award and has led to a notable increase in story tips, particularly from the U.S. and Australia, despite its primary user base being in the UK and Europe. The app operates independently of The Guardian's paywall, enabling non-paying users to submit tips freely. The platform encourages contributions from users who may have felt intimidated by other secure methods. The technology enhances communication quality and allows sources to provide context to existing stories. As of September, the app has one million daily active users, with features that obscure genuine communications among automated messages, contributing to source protection. The Guardian has invested in guiding sources on crafting effective tips and has made the secure messaging technology open source for other newsrooms to adopt, aiming to improve source protection across the industry. Collaborations with organizations like The Signals Network and the University of Cambridge are ongoing to gather feedback and enhance the technology further.
Tech Optimizer
March 25, 2026
Norton’s premium suites, traditionally seen as luxury cybersecurity options, are now more accessible due to a recent promotional offer. This package includes antivirus protection, a VPN, a password manager, and dark web monitoring, all in one subscription. It offers real-time protection and simplifies cybersecurity management through a single interface. The VPN protects data on public Wi-Fi, while the password manager enhances security by securely autofilling credentials. The deal allows protection for multiple devices under one subscription. However, it is a paid plan with renewal pricing returning to the original rate, and some features may not be included in every package. The software may consume more system resources than free alternatives, and users seeking basic malware scanning might find the additional tools excessive. The promotion encourages consumers to invest in cohesive cybersecurity solutions rather than relying on free tools.
AppWizard
March 21, 2026
In 2010, the author purchased a Samsung Galaxy 5, which introduced them to the Android ecosystem characterized by freedom, openness, and choice. By 2026, the Android platform had evolved significantly, with restrictions on sideloading impacting the author's nostalgic view of the system. The early 2010s were marked by diverse hardware innovations, such as microSD expansion and customizable features, alongside software freedom that allowed for extensive customization and app installations. Over time, Android transitioned to a more structured ecosystem focused on user safety, reflecting the need to protect personal information. The author acknowledges the trade-off between openness and security, recognizing the importance of safeguarding users, even if it means accepting a more restrictive environment.
AppWizard
March 20, 2026
Ukrainian President Volodymyr Zelensky announced that Ukraine is working to penetrate Max, a messaging app backed by the Russian state, amid restrictions on platforms like Telegram and WhatsApp imposed by Russia's media regulator, Roskomnadzor. He noted that both Ukrainian and Russian intelligence agencies use Telegram for recruitment and influencing public perception regarding the conflict. Reports indicate access issues with Telegram in Russia, suggesting a possible government blockade ahead of a crackdown next month. Access to Max is limited to Russian citizens with domestic phone numbers and users from "friendly" countries, reflecting the government's control over information flow.
Tech Optimizer
March 19, 2026
Cybersecurity experts warn that MacBooks are becoming increasingly vulnerable to cyber threats, making the installation of robust antivirus software essential for protecting personal and financial data. Leading antivirus solutions for MacBooks include: - Bitdefender: Highly rated for security performance, includes a VPN, and offers protection across multiple devices. - Norton: Known for its dedicated malware research lab, offers features like phishing detection and a firewall, and ranks second-best for Mac antivirus. - Malwarebytes: User-friendly with strong malware removal capabilities, ranks second to Bitdefender, and offers a 14-day free trial. - Intego Mac Internet Security X9: Easy to use with comprehensive features including a firewall and parental controls. - ClamXAV: An open-source option that allows customization and provides multiple levels of protection at a low cost. Apple's built-in security features are less effective against sophisticated threats like ransomware, leaving users without antivirus protection at higher risk for attacks and financial losses. Cybersecurity threats targeting macOS are increasing, emphasizing the need for dedicated antivirus solutions.
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