Unreal Engine 5 is becoming the preferred game engine for many studios due to its innovative features, but it presents performance challenges, especially on personal computers. Major consoles like PlayStation 5 and Xbox Series X and S handle it well, while advanced gaming laptops struggle with resource-intensive features like Nanite and Lumen, leading to inconsistent visuals and performance issues. Bryan Heemskerk from Moore's Law is Dead noted that Unreal Engine 5 was "two GPU generations off being performant" at launch and highlighted the advantages of consoles' dedicated I/O controllers over PCs, which face data bottlenecks. He suggested that the upcoming Nvidia GeForce RTX 6000 series could improve performance by 2026 or 2027. While Unreal Engine 5 offers capabilities for intricate technical art and lifelike character movements, developers not fully utilizing its latest features might benefit from older engine versions. Epic Games is aware of these performance challenges and has introduced updates to address shader compilation issues, although these solutions may require additional developer intervention. There is also a call within the gaming community for optimization efforts that align with current hardware capabilities.