In May 2026, Sony announced that future single-player titles will remain exclusive to the PlayStation 5, although some games currently in development will launch across platforms. Upcoming PS5 games include:
- Spider-Man franchise: A new narrative featuring a character from the Marvel universe, expected to carry an M-rating.
- Phantom Blade Zero: Set to launch on October 29, 2026, as a timed PS5 and PC exclusive, with a later release on Xbox and Switch 2 in Fall 2027.
- God of War Laufey: Scheduled for release on February 16, 2027, as a PS5 exclusive, featuring Faye on a journey through the Everywhen.
- Until Dawn 2: A sequel with a new cast, set for release in 2027 as a PS5 exclusive, focusing on amateur ghost hunters.
- Intergalactic: The Heretic Prophet: An upcoming PS5 exclusive from Naughty Dog, featuring a rogue bounty hunter in a retro-futuristic world.
- Fairgame$: A multiplayer heist shooter for PS5 and PC, facing development challenges but still anticipated.
- GTA 6: A timed console exclusive launching on November 19, 2026, not exclusive to PS5 but available solely on consoles for a limited time.
The latest trailer for Helldivers 2, released today, announces a major update scheduled for August 12. The trailer features a helldiving teddy bear being consumed by a void and reemerging on a lush jungle planet, where it encounters a tall, rounded bipedal alien. The update will also include a crossover with the Warhammer 40,000 universe, introducing a warbond with three weapons and two armor sets, expected to exceed the standard price for warbonds.
Minecraft Bedrock is a mobile sandbox game that remains popular in 2026 due to its blend of survival, exploration, building, and multiplayer features. It offers regular updates, cross-platform play, and community-generated content, enhancing player engagement. Community resources like MCPE Planet help players discover new maps, add-ons, and enhancements. The game allows for quick gaming sessions or extensive projects, with cross-platform multiplayer enabling users on different devices to play together. Regular updates introduce new content that keeps old worlds relevant, while custom maps allow for diverse gameplay experiences across various genres. Players can customize their experience with add-ons that introduce new elements without switching to Java Edition. Resource packs can refresh the game's visuals, and touch controls make it accessible on mobile devices. The game serves as a creative platform, fostering community and collaboration among players.
Christopher Nolan's film The Odyssey is boosting Matt Damon's career. The game Sol One, developed by yeetgench, is inspired by themes of survival similar to those in Damon's role in The Martian. In Sol One, players navigate a Martian landscape, scavenging resources and cultivating food, particularly potatoes, to survive. Unlike the film, the game's protagonist must rely on their ingenuity to escape without waiting for rescue. Players will mine materials like iron, copper, and uranium to build a rocket to return to Earth. The game includes automation features, allowing players to use rovers for resource gathering. Sol One aims for a grounded, science-driven survival experience, featuring realistic weather patterns and dynamic challenges. Early access for the game launches on Steam on July 30.
In the late 1990s, the internet saw a surge in websites, including those dedicated to PC gaming. The Massassi Temple, a website for Star Wars Jedi Knight: Dark Forces 2, was founded by Brian E. Lozier in early 1998. Lozier created the site to share tutorials and support fellow modders after discovering a community of modders while exploring other gaming websites. He learned programming to build the site, which has remained active due to the dedication of its community, despite challenges like the dotcom bubble burst and the failure of some games. The site hosts a vast collection of Jedi Knight content, including mods and multiplayer maps, and serves as a hub for ongoing support and development. Lozier has stepped away from the site multiple times but continues to return to ensure its survival. He aims to create a permanent archive of community contributions and reflects on the evolution of the internet and the shift toward corporate dominance.
- Available Today:
- The Planet Crafter (July 21) - Terraform a planet in solo or co-op mode.
- Coming Soon:
- Shift at Midnight (July 22) - Online co-op detective horror game.
- Hell is Us (July 23) - Explore a nation in civil war with supernatural elements.
- Halo: Campaign Evolved (July 28) - Reimagined Halo: Combat Evolved with HD visuals and new content.
- Mistfall Hunter (July 30) - Dark fantasy ARPG with combat challenges.
- Corsair Cove (July 31) - City-builder focused on pirate life.
- Heretic + Hexen (August 4) - Re-release of classic spell-casting shooters.
- Beast of Reincarnation (August 4) - Action RPG set in post-apocalyptic Japan.
- In Case You Missed It:
- Buckshot Roulette (July 8) - Tabletop horror game.
- Denshattack! (July 15) - Fast-paced adventure in a Japanese dystopia.
- In-Game Benefits:
- Zenless Zone Zero (July 29) - New game featuring a first-gen Void Hunter.
- Leaving July 31:
- Titles departing from Game Pass include Back to the Dawn, Celeste, Crusader Kings 3, Mount & Blade 2: Bannerlord, My Friendly Neighborhood, Rain World, Sniper Elite Resistance, and Whiskerwood.
Bethesda's space RPG, Starfield, faces challenges due to frequent loading screens that disrupt the gameplay experience. A mod called Seamless Planet Takeoffs aims to enhance the takeoff experience by allowing players to remain in the cockpit during launch, providing a more immersive transition. The mod is still in beta and does not completely eliminate loading screens but improves the experience by masking transitions. The creator, 0xBobby, notes that while the mod enhances takeoff fluidity based on atmospheric conditions, seamless landings remain difficult to achieve and may not be possible.
The author transitioned from a data analyst role to a data engineer, creating a 12-month self-study roadmap focused on learning by building projects. The first project was a GitHub ETL pipeline, which evolved from a simple Python script to a more complex system using SQLite and GitHub Actions for automation. The author realized that the challenges of data engineering lay in system design and orchestration rather than just writing ETL logic.
For the second project, the author built an automated RSS ingestion pipeline to explore engineering decisions in creating a reliable data pipeline. The project emphasized the importance of separating application responsibilities from orchestration tasks, leading to the use of Docker for consistent execution environments and Kestra for orchestration.
The author validated each component of the project incrementally: first the Python ETL, then PostgreSQL, followed by Docker, and finally Kestra. This approach ensured that each layer functioned correctly before adding complexity. The final architecture included distinct responsibilities for each component: Python for data processing, PostgreSQL for data storage, Docker for execution, and Kestra for orchestration.
The author learned that effective engineering involves considering system reliability, error handling, and observability, shifting the focus from merely writing code to designing entire systems. The experience transformed the author's mindset, emphasizing the importance of incremental building and the separation of execution and orchestration responsibilities.