player achievements

AppWizard
April 3, 2026
Developer Mega Crit has introduced a new feature called badges in Slay the Spire 2, which will highlight unique player achievements at the end of gameplay runs. The current balance of reviews for the game stands at 801 negative against 817 positive. Ascension 6 has been reworked to increase the cost of removing cards from the deck at the Merchant. The Blade of Ink card has been revamped to generate Inky Shivs, and the Borrowed Time card now offers increased energy gain. The Doormaker enemy has been adjusted for enhanced challenge, while Leading Strike has received buffs and other cards like Speedster and Untouchable have been slightly nerfed. The History Course relic has been adjusted for its X-value, and the Skulking Colony has been buffed to attack on all turns. New portrait art has been added for several cards, and improvements have been made to dialogue timings and speech bubble positions. Clarifications in card descriptions and updates to translations have been implemented. Various bug fixes have addressed issues from startup crashes to specific softlocks related to card upgrades.
AppWizard
March 25, 2026
In Slay the Spire 2, co-op gameplay allows one player to host a multiplayer save, with up to three additional players joining as long as they are Steam friends. There are no password-protected lobbies or matchmaking queues. Players must select a save profile with an unlocked character and choose 'Multiplayer' from the main menu. Each player has three profiles, can only host one campaign at a time, and must be present from the beginning of the game. Multiplayer campaigns feature individual inventories, and enemy stats scale with party size. Energy is not shared among players, and loot is distributed individually. Ascension progression in multiplayer is separate from single-player achievements, and players must complete all three acts as a team to earn Ascension levels, which apply to all characters in multiplayer.
AppWizard
December 26, 2024
Minecraft's end-of-year trailer for 2024 showcases player accomplishments, highlighting features like trial chambers, bundles, and the Pale Garden biome. The game has over 170 million active players, who have explored more than 85 million biomes, crafted over a million pieces of wolf armor, tamed over a million wolves, and defeated 20 million breeze mobs. Players have collected over 44 million items from the Armadillo mob, opened 24 million regular vaults and four million ominous vaults, and gathered over 53 million eyeblossom flowers in the Pale Garden biome. Additionally, players have crafted two million maces and shattered over 300 billion blocks. The upcoming year will introduce a new format of game drops, promising fresh experiences and innovations.
AppWizard
December 2, 2024
On December 15, 2024, the following games will leave Xbox Game Pass: Forza Horizon 4, Rise of the Tomb Raider, The Quarry, Amnesia: The Bunker, Hello Neighbor 2, Forager, Tin Hearts, and Rainbow Billy: The Curse of the Leviathan. Forza Horizon 4 has five discontinued achievements. Rise of the Tomb Raider has two partly discontinued achievements and typically requires 40 to 50 hours to complete the main storyline. The Quarry requires approximately 40 to 50 hours to unlock all achievements, with 22 being missable. Hello Neighbor 2 allows players to unlock all 14 achievements in about two hours. Amnesia: The Bunker can be completed in around ten hours, featuring unique achievements. Forager has 23 achievements that usually take 40 to 50 hours to unlock, but can be completed in 15 to 20 hours with a walkthrough. Rainbow Billy: The Curse of the Leviathan has 39 achievements, estimated to take 15 to 20 hours for completion, with several missable achievements. Tin Hearts has one discontinued achievement, affecting its completion status. Only one game has been confirmed for the December Game Pass lineup so far.
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