player-driven

AppWizard
April 14, 2025
Bungie has revealed gameplay footage for its upcoming extraction shooter, Marathon, where teams of three compete against 18 other players on large maps to secure loot and escape. Game director Joe Ziegler highlighted the game's dual motivations: the team's excitement for building it and a desire to evolve Bungie's legacy while referencing its PvP roots from Halo. Marathon will feature a PvPvE structure, allowing for player-driven content and storytelling. The game is set to launch on September 23rd as a "premium" release, though its pricing strategy remains unclear.
AppWizard
April 12, 2025
XCOM 2: War of the Chosen is a strategy game that revitalized the original XCOM 2, which faced criticism for technical issues and gameplay frustrations. The game involves defending against extraterrestrial invaders in a turn-based tactical format, where players command a squad of soldiers and face the possibility of permadeath. The War of the Chosen expansion introduces new enemy types, allied factions, unique soldier classes, formidable bosses, and a variety of mission types, enhancing the gameplay experience. The game emphasizes player-driven storytelling, where decisions impact the narrative, and offers high replayability due to its tactical depth and evolving challenges.
AppWizard
April 9, 2025
Chris Roberts, CEO of Cloud Imperium Games (CIG), expressed optimism about the release of Star Citizen, stating the company is closer than ever to achieving version 1.0 of the game, though no timeline was provided. Since its crowdfunding campaign began in 2012, CIG has raised over million, with the game generating over 0 million annually since 2022. Version 4.0 of the alpha was released in December 2024, introducing a server meshing feature. Despite advancements, the alpha version remains incomplete, with promised features still in development. Roberts indicated that overcoming server meshing was the last major technological barrier, and he assured fans that the envisioned gameplay would not take decades to materialize. However, as of now, Star Citizen remains in its alpha phase.
AppWizard
February 26, 2025
Cave & Tools is a newly launched semi-vanilla Minecraft server that features custom elements, a supportive community, and player-driven commerce. It includes a custom-designed spawn point, custom vote crates for player rewards, and a player-based shop world that allows users to buy, sell, and trade resources. The server has a robust land claiming system to protect player creations and utilizes custom plugins to enhance gameplay. Regular events are hosted to encourage player interaction, and the community is engaged through an active Discord server for feedback and discussions. Players can connect to the server at play.caveandtools.com and access the shop at http://shop.caveandtools.com.
AppWizard
February 22, 2025
A Minecraft Movie is set to be released in theaters on April 4, 2025. The film has received a PG rating for violence/action, language, suggestive/rude humor, and some scary images. It features a cast including Jack Black, Jason Momoa, and Emma Myers, and is directed by Jared Hess. The movie will present an original storyline with new characters while incorporating iconic elements from the game, such as crafting and zombie encounters. The film aims to appeal to the game's primary audience of children and younger players.
AppWizard
February 21, 2025
Brendan Greene, known for creating PUBG, is working on a new project called Prologue, which tests innovative terrain generation technology for his larger vision, Project Artemis. Prologue aims to refine machine learning algorithms that can produce over 4 billion unique map configurations. Greene acknowledges past leadership challenges but credits CTO Laurent Gorga for fostering a collaborative development approach. He estimates that achieving Project Artemis could take up to a decade and emphasizes the importance of Prologue's commercial success for securing resources. Greene envisions Project Artemis as a vast, player-driven universe, inspired by games like Minecraft and No Man's Sky, with a world measuring 10,000 square kilometers. He aims to create an environment where players can craft diverse experiences and distances himself from commercial interpretations of the Metaverse, focusing instead on genuine user-generated experiences.
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