player dynamics

AppWizard
November 25, 2025
Fellowship, a multiplayer online dungeon adventure from Chief Rebel, has a daily peak user base of approximately 9,000 to 11,000 on Steam. Players have expressed frustrations regarding player behavior, particularly the lack of penalties for those who leave groups or queues, which affects match wait times. Community director Hamish Bode discussed plans to address these issues, including the development of an Eternal matchmaking system and improved communication tools. The team is also considering rewarding players who complete dungeons together to encourage positive interactions. Bode emphasized the need for a balanced approach to managing player behavior, acknowledging the complexities of implementing punishment systems alongside communication improvements.
AppWizard
November 23, 2025
Gearbox released a free DLC for Borderlands 4 titled 'How Rush Saved Mercenary Day,' which includes a new boss fight, legendary loot, cosmetics, and story missions. The game's peak concurrent users on Steam this week was 15,887, unchanged from the previous week and down from earlier this month. Despite improvements over its predecessor, player engagement has declined, with many players feeling a lack of motivation to return. The DLC is perceived as a lighter addition, and Gearbox's promotion of it has been insufficient. Players who purchased the deluxe edition will receive an additional bounty pack. Performance issues on lower-end PCs further deter players. Upcoming content, including a full Story Pack DLC featuring Mad Ellie and a new Vault Hunter, C4SH, is anticipated to boost interest.
AppWizard
November 16, 2025
PC Gamer's column on MMORPGs explores trends in the genre, particularly the shift from tab-targeting systems to action combat systems among MMO designers. This trend emerged in the late 2010s and 2020s, with a prevailing belief that tab-targeting is outdated. The Old School RuneScape (OSRS) wiki highlights a mechanic called "tick eating," where players can consume food just before taking lethal damage, showcasing strategic gameplay. Action MMOs face challenges with tick rates that can hinder combat fluidity compared to single-player games, leading to a less stable experience. The author appreciates action combat but argues that tab-targeting and turn-based combat can also be engaging, emphasizing the complexity and depth of MMO combat in endgame content. The belief that action combat is superior is subjective, and the author suggests that developers should embrace traditional systems rather than reinventing them, as seen in the co-op PvE game Fellowship, which successfully integrates tab-targeting combat. The dominance of World of Warcraft in the MMO space raises questions about whether developers are overlooking the potential of established mechanics.
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