Josh Sawyer, design director at Obsidian, discussed the concept of difficulty in game design on his YouTube channel, emphasizing the need to understand player expectations rather than viewing difficulty as a fixed set of challenges. He highlighted the benefits of offering detailed difficulty settings, as some players desire granular modifications to enhance their gaming experience. Sawyer categorized RPG players into three types: adventurers, survivalists, and explorers, noting that each type has different motivations and preferences. He suggested starting with complex mechanics that can be simplified based on player preferences, using bullet drop mechanics as an example. Sawyer concluded that providing granular difficulty options is advantageous for both players and developers and committed to prioritizing this approach in future projects.
Pioner, developed by GFA Games, is an MMO with shooter elements set in a post-apocalyptic world inspired by Stalker. It features a 50km² island that players can explore, incorporating story-driven exploration, social spaces, and PvE and PvP zones. The game includes a faction-based progression system that allows players to build reputations and unlock better items. Players must manage hunger and rest while crafting tools for survival. Launched on Steam Early Access, Pioner has over 1,200 players but faces performance issues and bugs, resulting in a user score of 50%. A hotfix has been released to address these issues, and new story content is expected by January 2026, along with a roadmap for future developments.