The most popular mobile RPG games in 2026 are "Genshin Impact" and "Honkai: Star Rail," which dominate the app store charts and offer deep stories, smooth controls, and regular updates on Android and iPhone.
A US gamer, Cayden Breeden, has filed a lawsuit against Epic Games, Microsoft Corporation, and Mojang Studios in New York, claiming that Fortnite and Minecraft are designed to exacerbate video game addiction. The lawsuit alleges that the companies failed to inform players about the dangers of excessive gaming and did not implement safeguards against compulsive gaming, which Breeden characterizes as negligent and fraudulent. He describes his gaming habits as compulsive, leading to withdrawal-like symptoms when not playing, and seeks compensation for pain, suffering, emotional distress, and related costs. The case argues that the design mechanics of both games promote extended play and addictive behaviors, despite lacking traditional gambling elements. This lawsuit is part of a growing trend of legal actions against gaming companies in the US. Community reactions on Reddit have varied, with some users expressing skepticism about the lawsuit's viability and others discussing the balance between personal responsibility and corporate accountability in game design. The outcome of the case could impact future game design and regulatory compliance in the industry. No formal statements have been made by the defendants regarding the lawsuit.
The Souls-like genre saw a release of 371 titles in 2024, marking a 41% year-over-year growth, with 207 games tagged as Souls-like by October 2025. Best-selling titles include Star Wars Jedi: Fallen Order (41.3 million copies), Elden Ring (40.6 million), and Monster Hunter: World (35 million). AAA developers generated approximately 75% of Souls-like revenue on Steam by 2024. Souls-like games represent about 4-5% of all titles on Steam. The APAC region accounts for 80% of all Souls-like projects and 97% of total revenue as of 2025. Chinese players make up 47% of the audience for top Souls-like games on Steam, followed by the US at 23%. Most AAA titles in the genre are priced between .99 and .99.
The author is actively involved in a community focused on survival crafting games, exploring various titles such as Dune: Awakening, Grounded 2, and Abiotic Factor. They have a nostalgic connection to Pax Dei, which features a grind-heavy, player-driven universe but faces challenges in player retention. Misery, currently in early access, offers a melancholic atmosphere with potential for future development. Recent updates to Rust, including a new jungle biome and blueprint system, have sparked renewed interest. Abiotic Factor, recognized as the Best Co-op Game of 2025, remains the author's favorite due to its charm and homage to the Half-Life series.
JoJo’s Bizarre Adventure: Ora Ora Overdrive, developed by gumi, was released in Japan on September 25, 2025. The tactical RPG gained over 1.5 million downloads in its first month and reached the top of free downloads, generating approximately 700 million yen (around .5 million USD) in its launch week. Gumi plans to introduce a Guild vs. Guild mode and a potential PC version to enhance revenue and player engagement. Despite initial success, gumi reported a temporary operating loss due to limited revenue contribution and significant advertising expenses of approximately 435 million yen (about .7 million USD). The company projects a profit increase in Q3 as the game will contribute to revenue for a full quarter, and marketing expenditures are expected to stabilize. The game features grid-based, isometric battles with characters from the first six parts of the JoJo saga, a gacha system for unlocking characters, and a main story mode with new character renders and full voice acting.
In 2025, PC gaming has seen a resurgence in sports titles, with notable trends emerging. EA's free-to-play skateboarding game, Skate, achieved the most successful launch of any sports game on Steam this year, peaking at 134,901 concurrent users (CCU) but has since dropped to weekly peaks of 8,000 to 10,000 CCU. EA Sports FC 26 peaked at 100,283 CCU, lower than its predecessors, and maintains weekend peaks of 60,000 to 80,000 CCU. Rematch peaked at 92,841 CCU but has only retained around 4,000 players during peak times. Umamusume: Pretty Derby reached 87,453 CCU globally and attracts 17,000 to 20,000 PC players each weekend. Football Manager 26 launched with 84,909 CCU and maintains weekend peaks of around 60,000 CCU. Inazuma Eleven: Victory Road achieved 52,795 CCU with a user rating of 90 percent. NBA 2K26 peaked at 32,081 CCU, down over 20,000 from its predecessor, while F1 25 peaked at 22,595 CCU. Madden NFL 26 peaked at 6,600 CCU, while Madden NFL 24 remains the most popular entry with 9,526 CCU.
The GameDiscoverCo newsletter discusses the evolving gaming industry, highlighting key themes such as emerging platforms for indie developers, strategies for enhancing user engagement, and innovative monetization trends like subscription services and in-game purchases. It includes interviews with industry leaders expressing optimism about future creativity and innovation. Additionally, it features grassroots initiatives that promote collaboration and creativity among aspiring developers.
EA's Battlefield 6 has sold over 6.5 million copies within a few days of its release, generating more than [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In a remarkable debut, EA's latest shooter, Battlefield 6, has surpassed 6.5 million copies sold within just a few days of its release, as reported by Alinea Analytics. This impressive figure translates to over 0 million in gross revenue, positioning Battlefield 6 as one of the standout titles of this gaming generation.
Sales Breakdown
Analyzing the sales distribution, it becomes clear that Steam has emerged as the dominant platform for Battlefield 6, accounting for approximately 56.7% of total sales—equating to around 3.5 million copies and generating more than 0 million in revenue. The PlayStation 5 contributed to 23.7% of sales, while Microsoft's Xbox Series consoles captured the remaining 19.6%.
Rhys Elliott from Alinea noted, “Steam was always going to be the main driver of Battlefield’s success. As we covered last week, Steam pre-orders alone surpassed 1.8 million units, with over 3.5 million wishlists ahead of launch. But the engagement curve post-release is just as impressive.”
User Engagement
The game's daily active users (DAUs) have remained consistently high, fluctuating between 2.3 million and 2.5 million since launch. In contrast, PlayStation DAUs have stabilized around the one million mark. Notably, Battlefield 6 has exhibited an unusually flat DAU curve for a shooter, a rarity in the premium gaming market. Furthermore, the game experienced minimal user drop-off on the following Monday, further highlighting its strong player retention." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million in revenue. Steam accounts for approximately 56.7% of total sales, translating to around 3.5 million copies sold. The PlayStation 5 contributed 23.7% of sales, while Xbox Series consoles captured 19.6%. Daily active users have remained between 2.3 million and 2.5 million since launch, with PlayStation DAUs stabilizing around one million. The game has shown minimal user drop-off post-launch.
Remedy Entertainment is committed to improving FBC: Firebreak despite its rocky start and plans a major update for late September to enhance accessibility for newcomers and re-engage veteran players. The game received a lukewarm review score of 60%, with significant balance issues and a lack of content. Currently, the game's concurrent player count on Steam has dropped to 34, suggesting an estimated total of around 3,400 players across all platforms. Remedy has released several patches and aims to improve the onboarding experience, enhance gunplay with a new modding system, and revamp the Clearance and Corruption Levels mechanic. The update will also address matchmaking processes and increase job variety. At launch, the game peaked at 1,992 concurrent players on Steam.