policies

Winsage
January 16, 2026
Microsoft has officially ceased all support for Windows Server 2008 as of January 13, 2026, including paid extended security updates. This end-of-life scenario poses significant security risks for organizations still using the outdated operating system, making them vulnerable to cyberattacks. The transition away from Windows Server 2008 requires careful planning, as many organizations face challenges in migrating legacy applications to modern systems. The lack of ongoing patches means that any new vulnerabilities will remain unaddressed, potentially leading to data breaches and compliance failures, particularly in regulated sectors like healthcare and finance. Microsoft has encouraged migration to Azure, offering incentives for early adopters, but the transition can be complex and costly. The end of support also affects global supply chains and compatibility with newer software applications. Organizations are advised to conduct audits of their software portfolios and consider hybrid environments to enhance flexibility and security.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 10, 2026
Slack Messenger organizes workplace communication through specific channels, allowing for easy access to relevant discussions. Its powerful search functionality enables quick retrieval of past decisions and documents. The platform integrates with numerous applications, minimizing context switching and centralizing notifications. Features like threads, mentions, and custom emojis promote focused discussions while fostering team culture. Slack Huddles facilitate informal collaboration, and Workflow Builder automates routine tasks, enhancing efficiency. Enterprise-grade security and compliance controls make it suitable for regulated industries. Users report increased productivity, reduced need for meetings due to integrations, and a supportive remote culture, although challenges such as notification overload and information sprawl exist. Many critiques arise from poor implementation rather than the platform itself. Compared to competitors, Slack is seen as faster and more intuitive, with preferred usability and cultural appeal.
AppWizard
January 10, 2026
Slack Messenger is a cloud-based collaboration and messaging platform owned by Salesforce Inc. It is designed to organize workplace communication through channel-based messaging, allowing separate discussions for projects, teams, or topics. Key features include powerful search capabilities, integrations with over 2,000 apps like Google Drive and Zoom, audio/video huddles, workflow automation, enterprise-grade security, and cross-organization collaboration via Slack Connect. Users generally appreciate its organization, user experience, and integration capabilities, although some express concerns about notification overload, cost at scale, and a learning curve for new users. Compared to alternatives like Microsoft Teams, Google Chat, and Discord, Slack is seen as more responsive and suitable for structured environments. It is particularly beneficial for organizations already using Salesforce due to enhanced integration with Salesforce workflows.
BetaBeacon
January 7, 2026
The Play Store version 49.6.19-29 hints at a new feature that could revolutionize the way users interact with paid Android games. This feature would allow users to test premium games for free for a limited time, essentially turning them into timed demos without the need for additional apps or features.
AppWizard
January 2, 2026
The phone app within Google's ecosystem has faced significant user frustration due to recent updates that disrupt essential functions like dialing and contact management. Users report issues such as the app failing to register incoming calls and cumbersome navigation following software patches. AI features introduced to enhance user experience often misfire, raising privacy concerns. The Pixel series has experienced bugs, including one that automatically declined calls. Updates to Google's search algorithm have inadvertently affected app performance, leading to instabilities. Monthly system updates prioritize new features over rigorous testing, resulting in a bloated app with sporadic functionality. Policy changes regarding data handling complicate app interactions, making simple tasks more laborious. Google's rapid release cycle has led to volatility in app performance, with security patches sometimes introducing new bugs. The integration of third-party services has created inconsistencies, and the overall Android ecosystem suffers from misalignment between updates. Users express dissatisfaction with the prioritization of aesthetics over functionality in updates. Critics argue that Google's approach mirrors past missteps, and experts recommend proactive user measures and improved developer practices to enhance app reliability.
Winsage
January 1, 2026
The Microsoft Teams platform has received several updates during December, including the ability to pop out core functions into separate windows, and the integration of third-party ISV compliance recording at the call queue level. Microsoft 365 Copilot Chat now generates meeting summaries, highlights key discussion points, and suggests actionable tasks. A new security feature protects Teams messaging by identifying external users attempting to impersonate a tenant's domain. A Frontline Hub has been established for IT administrators to manage frontline Teams experiences more efficiently. Additionally, several new devices have been certified for Teams, including various EPOS headsets, Lenovo webcams, and Yealink devices, ensuring quality and compatibility.
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