In Dispatch, the gameplay loop intensifies as players progress, introducing new mechanics and a unique instant fail system that penalizes players for sending heroes with stats exceeding certain limits, particularly in Episode 8. The final shift is notably challenging, with players facing unexpected failures even at high success rates, such as 85%. Designers Dennis Lenart and Polly Raguimov emphasize that the game is not scripted and reflects the world's state at that moment, heightening tension during critical moments. The team aimed to enhance the gameplay experience by adding layers and experimenting with powers, while also integrating the Z-Team's banter without overwhelming players. The balance of challenge, humor, and storytelling is a key focus, contributing to player engagement and anticipation for future content.