pricing

AppWizard
September 7, 2026
On September 3, 2026, Microsoft announced that Xbox Game Pass subscribers will see a shift in cloud gaming access. Starting November 2026, unlimited cloud streaming will be replaced by a tiered hour bank system: 15 hours for Ultimate, 10 for Premium, and 5 for Essential subscribers. Once a subscriber exhausts their allotted hours, they must wait for the next billing cycle or purchase additional time. This change is the most significant since the beta launch of Xbox Cloud Gaming in 2019. The announcement was made on Xbox Wire, and the new structure is reflected on Xbox’s product pages. The new tiered system introduces a scarcity model, with every paid tier now having its own cloud gaming quota. Essential subscribers, who previously had no cloud access, will now receive 5 hours per month. The pricing for the Game Pass tiers is as follows: Ultimate at .99 for 15 hours, Premium at .99 for 10 hours, and Essential at .99 for 5 hours. The free ad-supported tier remains unchanged at 5 hours per month. Microsoft's rationale for the change is based on usage data indicating that most subscribers do not heavily utilize cloud streaming, coupled with the rising costs of operating cloud gaming services. The company has stated that additional hours can be purchased once a subscriber's monthly allotment is used up, although pricing details for these add-ons have not yet been disclosed. The new hour caps will take effect in November 2026, following a shorter notice period compared to NVIDIA's GeForce NOW service, which implemented a 100-hour monthly cap earlier in 2026. The response from gaming communities has been largely negative, with concerns about the limits falling short of typical usage patterns and conflicting with the marketing of Game Pass as offering unlimited access. The introduction of hour caps could impact Game Pass's subscriber base, particularly among those who rely on cloud gaming as their primary access point. Microsoft's internal usage data will determine the extent of this impact, as the company aims to control costs without raising subscription prices.
BetaBeacon
September 6, 2026
Cloud Android emulators move the workload off the device entirely, running the Android instance on a remote server while the PC displays the video stream and sends back taps, clicks, and keystrokes.
BetaBeacon
September 5, 2026
Motorola has launched the Moto Watch Ultra, a smartwatch with flagship-tier health tracking, Wear OS, LTE eSIM support, and 5ATM underwater protection. It is powered by the Snapdragon W5 Plus Gen 1 platform, has a 1.5-inch pOLED display, and features Google Play apps, Google Wallet payments, and Google Gemini. The watch also includes Polar's health-tracking algorithms, a 550mAh battery, and will be available for 9.99 starting on September 10.
BetaBeacon
September 4, 2026
Feral Interactive is bringing Saints Row: The Third Remastered to iOS and Android on October 29, 2026, priced at .99. The game includes all DLC, offering players 14 additional missions, over 30 extra weapons, vehicles, and costumes. It has been redesigned for touch controls and also supports gamepads, keyboards, and mice for a seamless gaming experience.
AppWizard
September 4, 2026
The RugOne XSnap 7 Pro is a new rugged Android phone by Ulephone, featuring a detachable action camera. It will launch on Kickstarter next week, priced at 9 in the U.S. and €1,099 in Europe, with availability in October. The phone has a 19.1mm profile, IP68/IP69K and MIL-STD-810H certifications, a 6.67-inch FHD+ display, MediaTek Dimensity 8400 chip, 12GB RAM, and 512GB storage. It includes a 9,300 mAh battery and a 50MP primary camera with a 64MP night vision camera. The action camera has a 133-degree field of view, records in 2.7K, operates for up to 40 minutes, and has 64GB of storage. It can stream footage up to 50 meters away and is waterproof up to 5 meters. The phone ships with Android 16 and promises updates through Android 20.
AppWizard
September 4, 2026
Microsoft will implement monthly limits on Xbox Cloud Gaming starting in November 2026. Game Pass Ultimate members will receive 15 hours of cloud gaming per month, Premium members will have 10 hours, and Essential members will have 5 hours. Additional hours can be purchased, but pricing details are not yet available. Currently, Game Pass subscribers have unlimited access to cloud gaming. Microsoft estimates that only about 4% of subscribers will be affected by these new limits. The service will be accessible on various platforms, and Microsoft plans to expand the library of games available for cloud streaming. The decision to impose limits is attributed to rising infrastructure costs due to increased usage. Specific details regarding the purchase of additional hours and other related information are still pending.
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