programming language

AppWizard
January 16, 2026
YouTuber DocJade is running the game Factorio on 1,000 3.5-inch floppy disks instead of a conventional hard drive. He developed a custom file system called Fluster using the RUST programming language, which divides each floppy disk into 512-byte blocks, allowing for a total of 2,880 blocks per disk and approximately 90 GB of storage. Fluster is open-sourced and available on DocJade's GitHub. Factorio's design allows it to load most content before the title screen, making it suitable for this unconventional method.
Winsage
December 28, 2025
Microsoft has clarified that its initiative to explore migrating C and C++ codebases to Rust is primarily a research project, not a definitive plan to rewrite Windows in Rust by 2030. The company has been integrating Rust into specific areas of its operations, particularly in newer versions of Windows 11, to enhance security without overhauling existing systems. Microsoft has incorporated certain components of the Windows kernel in Rust but has not announced plans for a full migration of all kernel and user-space components. The project aims to develop tools for efficient analysis and partial automation of transferring large codebases to other programming languages, with AI-supported processes involved. Assertions that this research will lead to a complete Rust version of Windows are unsubstantiated.
Winsage
December 24, 2025
Galen Hunt, a Distinguished Engineer at Microsoft, has proposed to eliminate all C and C++ code within the company, focusing on transitioning to Rust. This initiative aims to address technical debt and improve memory safety, as C and C++ are responsible for approximately 70% of vulnerabilities in Microsoft products. Microsoft plans to leverage AI and modern tooling to facilitate this transition, which includes rewriting portions of the Windows kernel in Rust. Hunt is seeking a Principal Software Engineer with Rust expertise to support this effort. The adoption of Rust is growing globally, with a reported 2.3 million developers using it, and major tech companies are increasingly integrating it into their infrastructure.
Winsage
December 24, 2025
Microsoft plans to phase out C and C++ in favor of Rust by 2030, as announced by Galen Hunt, a Distinguished Engineer at the company. AI will assist in large-scale code modifications, and the foundational infrastructure for this transition is already in place. Microsoft has been integrating Rust into its ecosystem, investing a million dollars in 2022 to establish it as a primary language for engineering systems. Rust-based kernel features have been introduced in Windows 11 Insider Preview Build 25905. Hunt clarified that the initiative is a research project aimed at facilitating migration between programming languages, not a complete rewrite of Windows in Rust with AI. Other tech companies, like Google, are also adopting Rust for its productivity and efficiency benefits, driven by security concerns related to C and C++. The US National Security Agency has recommended transitioning to memory-safe programming languages, including Rust.
Winsage
December 23, 2025
Microsoft plans to eliminate all C and C++ code from its products by 2030, as announced by Galen Hunt on November 25, 2025. This decision follows significant malfunctions in Windows 11 that began in July 2025, affecting core components like the Start Menu and Taskbar. The company aims to achieve "1 engineer, 1 month, 1 million lines of code" through AI-assisted rewrites. A patch to address these issues is promised for December 2025. The initiative is part of Microsoft's Future of Scalable Software Engineering group, with a focus on leveraging AI to manage and modify code at scale. A Principal Software Engineer position has been opened, emphasizing expertise in Rust. Microsoft is investing heavily in AI infrastructure, with plans to allocate billions for datacenter construction in 2025.
AppWizard
December 12, 2025
Jonathan Blow is developing a new game titled Order of the Sinking Star, which has evolved from a modest engine test for his programming language, Jai, into a full-fledged Sokoban-style puzzle game. The game combines elements from four lesser-known freeware puzzle games and features multiple worlds, each with distinct realms and mechanics. Players will navigate challenges involving various characters, each with unique abilities that enhance gameplay. The narrative follows a deposed queen in a fantastical setting, with gameplay focused on exploration and puzzle-solving. Blow's design philosophy emphasizes the interaction of game mechanics and player agency, diverging from traditional storytelling methods. He is collaborating with a publisher for the first time to address the challenges of a saturated market.
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