Massively Multiplayer Online games (MMOs) are increasingly adopting a seasonal structure, with titles like Final Fantasy XIV, World of Warcraft, and The Elder Scrolls Online implementing named seasons. This shift aims to address player fatigue from extensive power grinds, offering a reset mechanism that allows for a more level playing field. In contrast, games like Old School RuneScape, EVE Online, and Project Gorgon focus on permanent progress without seasonal resets. Guild Wars 2 utilizes a hybrid model, combining major patches with a horizontal progression system.