Martin Griffiths, an engine programmer at Hello Games, shared a detailed breakdown of the various platforms supported by the game No Man's Sky, which includes:
- PS5 (Base)
- PS5 (Base, PSVR2)
- PS5 Pro
- PS5 Pro (8K)
- PS5 Pro (PSVR2)
- PS4 (Base)
- PS4 (Pro, x 2 - 1080p/4k modes)
- PS4 (Base PSVR)
- PS4 Pro (PSVR)
- PS4 (PSVR, enhanced when running on PS5)
- Xbox One, Xbox One S
- Xbox One X (x4 - Quality/Perf modes, 1080p/4k modes)
- Xbox Series S (x4 - Quality/Perf modes, 1080p/4k modes)
- Xbox Series X
- Switch (Handheld)
- Switch (TV mode)
- PC (around 140 combinations of graphics options - AA, Super Resolution, Quality modes etc)
- Mac (a similar amount of options, with dev support from The-Forge)
- PC (Steam Deck, Rog Ally, Intel, Laptop/Integrated graphics)
- PCVR (a dozen or so supported headsets, and most of the same options as flat mode)
Griffiths noted that supporting the PS5 Pro was particularly demanding, requiring him to dedicate "around 4-5 months of my time spread over the last year" to optimize the console's capabilities.