publishing

AppWizard
August 5, 2025
Lyrical Media has launched an indie publishing arm called Lyrical Games, led by Blake Rochkind, formerly of Private Division. The team includes professionals from Private Division, Devolver, Humble, and Microsoft. Lyrical Games has signed three projects, including one from Blackbird Interactive, known for Homeworld 3. The firm emphasizes that developers are often the best stewards of their games and aims to provide attractive deal terms while allowing developers to retain ownership of their intellectual property.
AppWizard
August 4, 2025
Kelley Gilmore, the head of Cloud Chamber, has been let go, and Hogarth de la Plante has moved to a new role in the publishing division as part of a leadership restructuring at 2K Games. This change aims to address concerns about the narrative quality of the upcoming BioShock title and to promote a more efficient development process. 2K Games has expressed its commitment to delivering a high-quality BioShock game that meets fan expectations. Cloud Chamber has been developing the next installment of the BioShock franchise since its establishment in 2019, following the release of BioShock Infinite in 2013.
AppWizard
August 3, 2025
Steam is a key platform in digital gaming, offering a vast library and user-friendly interface. Recent innovations include a revamped recommendation algorithm using machine learning to personalize game suggestions, enhancing user experience and visibility for indie developers. Community features have been upgraded with new discussion forums and user-generated content options, fostering collaboration among players. For developers, Steam provides tools like a comprehensive analytics dashboard, flexible pricing models, and programs such as Steam Direct to simplify title submissions. The platform has adapted to market trends, expanding its catalog to include virtual reality and cross-platform gaming. Enhanced moderation tools promote a safe and inclusive environment for users. Steam's future looks promising with ongoing investments in technology and community engagement.
AppWizard
August 1, 2025
Capcom reported net sales of ¥45.5 billion for the quarter ending June 30th, a 53.7 percent increase from the previous year. Key titles contributing to this growth include Devil May Cry 5, which sold 10.5 million units (1.7 million in the last quarter), Resident Evil Village with 12.2 million units, Resident Evil 4 Remake with 10.6 million units, and Street Fighter 6 with five million copies sold. Overall, Capcom sold 14.16 million units during the quarter, a 48 percent increase from 9.53 million units last year. Operating profit increased by 90.8 percent to ¥24.6 billion.
AppWizard
July 31, 2025
Electronic Arts reported revenues of .671 billion for the first quarter of the fiscal year, a 0.66 percent increase compared to the same quarter last year. Net bookings rose by 2.85 percent, reaching .298 billion. The company's success was attributed to strong performances from titles like Apex Legends and the EA Sports brand, as well as the upcoming F1 2025. CEO Andrew Wilson noted the company's commitment to enhancing player engagement and expanding global communities, while CFO Stuart Canfield highlighted the resilience of their live services and reaffirmed their full-year guidance.
AppWizard
July 31, 2025
Atari has entered an agreement to acquire the European firm Thunderful Group through a directed share issue valued at SEK 50 million, gaining control over 82 percent of Thunderful's outstanding shares, with Thunderful's board approving the transaction. CEO Wade Rosen highlighted the acquisition as a milestone for Atari's expansion in Europe, while Thunderful has initiated a restructuring operation aimed at achieving cost savings of SEK 6 to 8 million for the latter half of the 2025 financial year and SEK 40 to 45 million during 2026, which will involve job cuts. CEO Martin Walfisz will step down as part of this transition, marking the third round of restructuring for Thunderful in recent years.
AppWizard
July 29, 2025
Valve's Steam platform is dominant in PC gaming, allowing unique titles to thrive, while some games eventually transition to consoles. A leak suggests that "The Cabin Factory," a horror game from International Cat Studios and Future Friends Games, is set to be released on Xbox Series X|S and Xbox One, as evidenced by a page listing achievements for these versions linked to an inactive Microsoft Store listing. The game, which launched on Steam in December, has a "Very Positive" rating with 93% of recent reviews praising its atmosphere and writing. Players investigate haunted prefab cabins, using a simple gameplay mechanic to determine if they are free from supernatural anomalies. The game focuses on psychological horror and is priced at [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Valve's Steam platform continues to dominate the PC gaming landscape, offering developers a streamlined publishing process that contrasts sharply with the more complex requirements of console platforms. This accessibility has allowed a plethora of unique titles to flourish, many of which may never find their way to consoles like Xbox, PlayStation, or Switch. However, some standout games eventually make the leap, and a recent leak has hinted that The Cabin Factory, a highly regarded horror experience from International Cat Studios and publisher Future Friends Games, is set to join their ranks. Upcoming Console Port Evidence of this port surfaced through a page listing achievements for both Xbox Series X|S and Xbox One versions of The Cabin Factory. This page intriguingly links to an inactive Xbox listing on the Microsoft Store, suggesting that a transition to Microsoft’s consoles is indeed on the horizon. Originally launched on Steam in December of last year, The Cabin Factory has received a "Very Positive" rating, with an impressive 93% of recent reviews and 91% of all reviews applauding its engaging atmosphere and writing. With a total of 2,596 reviews, players have praised the game for its immersive experience, despite its straightforward gameplay mechanics. The game's premise revolves around a series of prefab cabins that have been reported to be haunted. As the Cabin Inspector, players are tasked with investigating these cabins to determine if they are free from supernatural anomalies. The gameplay is simple yet effective: any movement within the cabin indicates a haunting, prompting the player to hit the red "DANGER" button and exit. Conversely, if everything remains still, the green "CLEAR" button can be pressed, even when unsettling sights are encountered. Rather than relying on jump scares, The Cabin Factory leans into psychological horror, drawing inspiration from notable titles such as KOTAKE CREATE's The Exit 8, Tensori's POOLS, and the infamous playable teaser for Silent Hills. As players progress, they unravel a narrative that subtly intertwines with classic fairytale elements, adding depth to the experience. At a price point of just .99, The Cabin Factory is not only a compelling game but also an affordable option, likely mirroring its Steam pricing on Xbox. While the exact release date for the console version remains uncertain, the recent leak suggests that an official announcement may be forthcoming. Additionally, speculation surrounds potential ports to other platforms such as PS5, PS4, and Switch, although nothing has been confirmed yet. Interestingly, it appears that The Cabin Factory will not be available through Xbox Game Pass, as its store page does not mention this popular service. Given its low price, this is not entirely surprising, though there remains a possibility for future inclusion, as Game Pass has historically provided significant exposure for indie titles. For those eager to explore new titles on Xbox, this week also sees the release of Grounded 2, the much-anticipated sequel to Obsidian's original survival game, alongside NINJA GAIDEN: Ragebound, a new action platformer arriving just ahead of the upcoming Ninja Gaiden 4." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].99. It is not expected to be available on Xbox Game Pass. Speculation exists about potential ports to PS5, PS4, and Switch, but nothing is confirmed.
AppWizard
July 26, 2025
Quarantine Zone: The Last Check is a simulation game set in a post-apocalyptic world where players scan survivors for signs of a zombie virus and decide whether to grant them passage or eliminate them. The game has over a million wishlists on Steam and a publishing deal with Devolver Digital, marking a significant achievement for a developer's first demo. The gameplay loop lasts one minute, allowing players to inspect refugees and make decisions quickly, which has contributed to its popularity on social media platforms like TikTok. A TikTok video from a playtest garnered 30 million views, highlighting the game's viral potential.
AppWizard
July 26, 2025
The PC market share for game sales is expanding, prompting Microsoft to consider integrating PC storefronts into the next Xbox. Valve may enter the console market, leveraging its expertise in digital distribution. A potential Valve console could be inspired by the Steam Deck, offering standardized hardware and compatibility with various games. This console could consolidate PC, PlayStation, and Xbox games, providing access to indie titles and making PC gaming more accessible for casual gamers. While Valve's success with Steam raises questions about the necessity of a dedicated console, the company has shown interest in exploring new hardware opportunities, as evidenced by its successful VR headset and handheld gaming device.
AppWizard
July 25, 2025
The demo for the zombie apocalypse management simulation, Quarantine Zone: The Last Check, launched in May and received extensive player feedback through a survey. Devolver Digital will publish the game in November. A new demo will be released in October as part of the Steam Next Fest to further engage players and refine gameplay based on user insights.
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