Cognition Method is a first-person, atmospheric sci-fi puzzle game inspired by Stanley Kubrick's film, 2001: A Space Odyssey. It features a narrative centered around a mysterious artifact called The Cube and includes innovative gravity-changing puzzle mechanics. The game is developed by a three-person team led by Timur Ozdoev, a former environment artist from CD Projekt Red, and is set to launch on PC on September 1. The game draws visual inspiration from both 2001: A Space Odyssey and the minimalist architectural style of Tadao Ando. A trailer and screenshots are available, and players can add the game to their wishlist on Steam.
Cherry Picker has successfully set up a crowdfunding campaign for the sequel D1AL-ogue+. The core planning stage has been completed, including 20 characters and the main ending. New character animations have been completed for several characters, and progress has been made in art, writing, and programming. The sequel will have over 8x more story content than the original, be non-linear, and introduce new characters and puzzle mechanics.