Q3

AppWizard
March 18, 2025
Security researchers at Bitdefender have identified a major ad fraud operation involving 331 malicious applications on the Google Play Store, which have over 60 million downloads. These apps exploit vulnerabilities in Android 13 to bypass security measures and conduct phishing attacks, ad fraud, and credential theft. The malicious apps disguise themselves as utility tools, such as QR scanners and health apps, and display intrusive full-screen ads even when not in use. They also attempt to collect sensitive user data without requiring typical permissions, indicating advanced manipulation of Android APIs. The attackers employ various techniques to evade detection, including hiding app icons, launching activities without user interaction, and using persistence mechanisms to remain active on devices. Most of these apps were first active on Google Play in the third quarter of 2024, initially appearing benign before being updated with malicious features. The latest malware was uploaded to the Play Store as recently as March 4, 2025, with 15 apps still available for download at the time of the investigation. The attackers likely operate as a single entity or a collective using similar packaging tools from black markets. They utilize advanced obfuscation techniques to avoid detection, including string obfuscation, polymorphic encryption, runtime checks for debugging, and native libraries obfuscated with specialized tools. This situation highlights significant vulnerabilities in Android's security framework and emphasizes the need for robust third-party security solutions, as attackers continue to adapt their methods.
AppWizard
February 14, 2025
Vietnam has an internet messaging adoption rate of 95.8% among users aged 16 and above, surpassing the global average of 94.5%. In Southeast Asia, the Philippines and Indonesia have higher adoption rates at 98.9% and 98.4%, respectively. Among those aged 16-24, 96.7% of males and 96.3% of females use chat and messenger services, while adoption rates drop to 76.5% for men and 68.5% for women aged 65 and above. Vietnam also leads in mobile video call usage at 41.1%, compared to the global average of 35.5%. Zalo is the leading messaging platform in Vietnam with an 85% penetration rate, followed by Facebook at 59% and Messenger at 52%. As of June 30, 2024, Vietnam had 110 million social media accounts.
AppWizard
February 14, 2025
Ubisoft reported a 47.5% decline in revenue for the three months ending in December, totaling €318.1 million, down from €606.4 million the previous year. Net bookings fell by 51.8% to €301.8 million. The back catalogue generated €268 million, making up 88% of total net bookings, but also saw a year-on-year decline. CEO Yves Guillemot expressed optimism about the upcoming launch of Assassin’s Creed Shadows on March 20, highlighting early positive previews. Ubisoft is implementing cost reduction initiatives and expects to exceed its cost reduction objectives by the end of FY25, with plans to continue into FY26. A formal review of Ubisoft's strategic options is underway to maximize asset value for stakeholders.
AppWizard
February 7, 2025
Take-Two Interactive reported a three percent rise in net bookings for the quarter ending December 2024, totaling .37 billion, with 79 percent from recurrent consumer spending, which increased by nine percent year-on-year. Net revenue slightly decreased by 0.7 percent to .36 billion. CEO Strauss Zelnick projected full financial year net bookings between .55 billion and .65 billion, anticipating significant releases such as Grand Theft Auto 6, Mafia: The Old Country, and Borderlands 4 in fiscal year 2025/26. The company's performance was bolstered by strong sales of NBA 2K, which helped offset declines in mobile franchises, and a strategic shift in expense timing. The guidance for Fiscal 2025 net bookings remains between .55 billion and .65 billion.
AppWizard
February 5, 2025
Electronic Arts reported a year-on-year decline in revenue and net bookings for the quarter ending December 2024. The company generated .88 billion in revenue, a three percent decrease compared to the previous year, while net bookings fell six percent to .22 billion. CEO Andrew Wilson expressed disappointment over the financial outcomes, citing underwhelming performances from key titles like EA Sports FC 25 and Dragon Age: The Veilguard. He acknowledged that the results did not meet the company's aspirations.
AppWizard
February 3, 2025
Konami's video game division reported a 32 percent increase in revenue for the nine months ending December 2024, largely due to the successful remake of Silent Hill 2. The Digital Entertainment segment generated ¥228.9 billion (approximately .4 billion), with a profit of ¥80.8 billion (around million), exceeding the forecast of ¥80 billion for the financial year. This sector now accounts for 73.6 percent of Konami's total revenue, up from 68.5 percent the previous year. The Silent Hill 2 remake shipped two million copies by January 2025, and the eFootball series has over 800 million downloads.
Winsage
November 28, 2024
The global laptop market is projected to grow by 4.9% to reach 183 million units by 2025, driven by upgrade cycles in commercial sectors and the end-of-life for Windows 10 in October 2025. Currently, Windows 11 has a 36% market share. AI-integrated laptops, while gaining attention, have not significantly impacted market growth, as they are priced 10-15% higher than traditional laptops and many businesses are skeptical about their value. An Intel study indicates that users of AI-capable PCs face challenges in realizing benefits due to a learning curve. In Q3, AI PCs accounted for one in five new laptop shipments, with Windows Copilot+ PCs representing 53% of those sales. The transition from Windows 10 is expected to boost adoption of next-generation computing solutions.
Winsage
November 27, 2024
The global laptop market is expected to grow by 4.9 percent in 2025, driven by commercial upgrade cycles and the end of life for Windows 10. TrendForce predicts a recovery in laptop shipments starting late 2024, with annual shipments reaching 174 million units in 2024, a 3.9 percent increase from the previous year. By 2025, shipments are forecasted to rise to 183 million units. Despite this growth, demand for AI-capable devices remains limited, with businesses hesitant to pay a premium for AI PCs, which currently have a price increase of 10-15 percent over standard models. AI-capable PCs accounted for 20 percent of shipments to distributors in Q3 2024. The laptop market is significantly influenced by US trade policies, with China producing approximately 89 percent of total laptop manufacturing capacity.
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