Quake

AppWizard
July 10, 2026
Id Software is laying off 136 positions, more than half of its workforce, as part of broader layoffs affecting Microsoft and Xbox studios. Co-founder John Carmack expressed sadness over the layoffs, which coincide with the launch of new DLC for Doom: The Dark Ages. He noted that his previous optimism regarding Microsoft's management of the brand is diminishing and highlighted the increasing pressures in the gaming industry. Carmack suggested that Id Software may be viewed as a marginal business by Microsoft, with revenues from Minecraft supporting other studios. He discussed the fierce competition for consumer attention and questioned whether different pricing models or broader audience targeting could have helped Doom succeed. The latest DLC for Doom received praise but arrived too late to make a significant impact. Carmack remains hopeful for the studio's future and expressed doubt about reclaiming ownership of the Doom IP, while also supporting Team Beef's commercialization of legacy open-source games on VR.
AppWizard
July 10, 2026
John Carmack, co-founder of id Software, expressed sadness over the recent layoffs at the studio, which saw 96 employees at its Richardson location and 40 remote positions cut, representing a 50% workforce reduction. This restructuring is part of a broader initiative by new Xbox CEO Asha Sharma, which has resulted in 1,600 staff layoffs earlier in the week, with another 1,600 expected throughout the financial year. Carmack suggested that id Software may have been viewed as a "marginal business" within Microsoft's portfolio and noted that its financial contributions to Microsoft appear minimal compared to the tech giant's overall revenue of 1.72 billion. He reflected on the competitive nature of the gaming industry and questioned whether different strategies could have improved id Software's financial performance. Despite the layoffs, he remains hopeful for the studio's future. Fellow co-founder John Romero also expressed support for the affected staff and emphasized the importance of preserving the legacy of iconic franchises like Doom, Quake, and Wolfenstein.
AppWizard
July 7, 2026
Xbox plans to reduce its workforce by approximately 3,200 employees by the end of the fiscal year on June 30, 2027, with an initial layoff of around 1,600 positions. CEO Asha Sharma expressed concerns about the company's health and announced a transition of four studios to new management. Xbox is facing financial challenges, operating at margins significantly lower than comparable entities, and the expected growth of Game Pass has not occurred. Compulsion Games and Double Fine Productions will return to independent status, retaining ownership of their intellectual properties. Ninja Theory and Undead Labs will also join new ownership structures. Bethesda is refocusing on its major franchises, and there are no cancellations of first-party games due to these reductions. Compulsion Games and Double Fine Productions expressed gratitude for support during this transition.
AppWizard
July 5, 2026
A fully playable browser version of Half-Life 2 has been released, created by developers Slqnt and 98006 in three months. This version includes the entire main campaign and two episodic DLCs, operating natively on devices without cloud streaming. It utilizes WebGL 2 and WebAssembly to run graphics-intensive tasks and translate C++ code into JavaScript. The port features a Source console for accessing developer commands, though it does not support Steam achievements. Testing on various devices showed the best performance on a Windows PC, achieving over 100 FPS. The future of the port depends on Valve's response, and while copyright issues pose challenges, many classic games are available for free online.
AppWizard
July 2, 2026
Modder Alex Le Tux has released the first public build of Perfect Dark VR, a fan-made adaptation for Quest headsets and PC VR, following a preview video in February. The VR port is based on the Perfect Dark decompilation project started in 2022. The latest release allows players to explore iconic locations from Perfect Dark with features like head tracking and motion control aiming. A trailer showcasing these features has been shared by YouTube user Graslu00. The trend of creating VR ports for classic games has grown, with contributions from fans and indie developers, including Team Beef, which has ported classic PC titles to VR. Additionally, Virtual Boy Go is an open-source emulator that enables players to experience Nintendo's virtual reality games on Quest headsets without the original console.
AppWizard
June 28, 2026
Thief: The Dark Project has a vibrant mapping community known for its creativity and ambition, producing content that often surpasses the original game. Nightdive Studios is remastering the game and emphasizes the importance of fan-created content in this process. A highly anticipated addition is The Black Parade, a fan-made campaign featuring ten missions designed by Romain Barrilliot, which won ModDB's number one mod of the year in 2023. The community is excited about its integration into the remaster, and Nightdive is committed to making fan-favorite missions accessible. Additionally, Eidos Montreal is developing a graphic novel set between the first two games and releasing related merchandise, including a new soundtrack.
AppWizard
June 25, 2026
The 30th anniversary of Quake on June 22, 2026, led to reflections from its creators, particularly Sandy Petersen and John Carmack. Petersen stated, "Quake ruined id Software," acknowledging the game's achievements but highlighting the intense workload that drained the team. Carmack described the project as "overly ambitious technically" and admitted to pushing the team too hard, recognizing the need for a more balanced approach to ownership and work environment. He noted that the original corporate stock arrangement created poor incentives. Petersen mentioned that working in a large room eliminated spaces for relaxation, contributing to team stress. John Romero echoed these sentiments, reflecting on the culture at id Software and praising designer American McGee's contributions. The founders recognized their past mistakes while appreciating the legacy of their work, with id Software continuing to thrive with franchises like Wolfenstein, Doom, and Quake.
AppWizard
June 19, 2026
Capture the Flag (CTF) mode has been a staple in multiplayer first-person shooter (FPS) gaming for over three decades, popularized by Dave "Zoid" Kirsch's Threewave CTF mod for Quake. It combines team deathmatch excitement with objective-based gameplay, but has become increasingly rare as multiplayer gaming has evolved. The rise of multiplayer service games focusing on singular modes has overshadowed CTF, with titles like Counter-Strike 2 and Rainbow Six Siege prioritizing bomb modes. Call of Duty last featured CTF in 2017, and recent games like Last Flag and Highguard have not significantly revived interest in the mode. A recent Reddit thread reminiscing about CTF received 98 comments but only 12 upvotes, indicating a nostalgic yet diminishing engagement with the mode.
AppWizard
June 14, 2026
Harry Krueger began his journey in PC gaming with Quake 3: Arena and later became a programmer at Housemarque, working on games like Outland and Resogun. He served as Game Director for Nex Machina in 2017 and Returnal in 2021, which won four BAFTAs in 2022, including Best Game. He has logged over 200 hours in Tetris Effect, which he appreciates for its simplicity and finesse. Ikaruga is a game he holds dear, describing it as influential and comforting. Krueger uses PureRef, an image collection tool, for organizing his creative process. His desktop is relatively tidy, with project-related files organized, though he admits to having some clutter.
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