Quake

AppWizard
June 19, 2026
Capture the Flag (CTF) mode has been a staple in multiplayer first-person shooter (FPS) gaming for over three decades, popularized by Dave "Zoid" Kirsch's Threewave CTF mod for Quake. It combines team deathmatch excitement with objective-based gameplay, but has become increasingly rare as multiplayer gaming has evolved. The rise of multiplayer service games focusing on singular modes has overshadowed CTF, with titles like Counter-Strike 2 and Rainbow Six Siege prioritizing bomb modes. Call of Duty last featured CTF in 2017, and recent games like Last Flag and Highguard have not significantly revived interest in the mode. A recent Reddit thread reminiscing about CTF received 98 comments but only 12 upvotes, indicating a nostalgic yet diminishing engagement with the mode.
AppWizard
June 14, 2026
Harry Krueger began his journey in PC gaming with Quake 3: Arena and later became a programmer at Housemarque, working on games like Outland and Resogun. He served as Game Director for Nex Machina in 2017 and Returnal in 2021, which won four BAFTAs in 2022, including Best Game. He has logged over 200 hours in Tetris Effect, which he appreciates for its simplicity and finesse. Ikaruga is a game he holds dear, describing it as influential and comforting. Krueger uses PureRef, an image collection tool, for organizing his creative process. His desktop is relatively tidy, with project-related files organized, though he admits to having some clutter.
AppWizard
June 1, 2026
A friend gifted the 1997 PC Gamer US "Holiday Extravaganza" issue, which contains 456 pages of content related to PC gaming. Gary Whitta was the editor-in-chief, and he reviewed the game Dark Forces 2: Jedi Knight with a score of 94%. The issue features an interview with game designer Warren Spector, who discusses his move to Ion Storm and the development of Deus Ex. Chris Norden, the lead programmer for Deus Ex, expressed concerns about the Quake engine's limitations for their project, stating that choosing Unreal over Quake was crucial for the game's development. The interview was originally published in PC Gamer Vol. 4 #12, December 1997.
AppWizard
May 21, 2026
A Redditor named Mestizoc discovered a collection of classic games while cleaning his father's cluttered closet, which included titles like Dreamfall, Quake 1, Half-Life, SimTower, Thief, Sin, Mortyr, and Red Alert. Mestizoc reminisced about his gaming experiences, particularly his connection to Quake 1 and his old gaming clan, Negative Burn. His father, who remains an active gamer in his 80s, recently finished playing Subnautica and is currently enjoying Starfield.
AppWizard
May 18, 2026
Strauss Zelnick, CEO of Take-Two Interactive, discussed the development of Borderlands in a conversation with podcaster David Senra. The game, initially revealed nearly two decades ago, started with a muted palette and somber tone, contrasting sharply with its final vibrant aesthetic. Transforming Borderlands required an investment of millions and an additional year of development, as the team realized the original art style was not differentiated enough. Randy Pitchford, a key developer, noted that early testers found the initial design reminiscent of other titles like Rage and Fallout 3, which felt dated. Ultimately, Borderlands' unique style has become a defining characteristic, distinguishing it from other shooters.
AppWizard
May 18, 2026
Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, noted a trend towards real-time mechanics in RPGs, suggesting that action-oriented games are gaining popularity while turn-based strategies are seen as "legacy genres." He appreciates games that allow for strategic deliberation but acknowledges the growing player desire for a blend of turn-based tactics and real-time decision-making, as seen in Clair Obscur: Expedition 33. Despite the shift towards real-time mechanics in newer Final Fantasy titles, there has been a resurgence of turn-based gameplay, evidenced by the success of games like Persona and the Yakuza series' transition to turn-based combat. The preference for gameplay styles may depend more on player expectations than demographic trends, with modern titles often featuring high production values aligned with real-time action, while isometric or top-down RPGs typically favor turn-based mechanics.
AppWizard
May 4, 2026
The absence of "Half-Life 3" is felt by fans of first-person sci-fi gaming, but there are alternative titles that capture similar gameplay experiences. "System Shock 2," released in 1999, is set aboard a starship in the 22nd century where players awaken from cryogenic sleep to find the crew transformed by alien parasites, featuring a partnership with the AI SHODAN. A remaster was released in 2025. "Deus Ex," launched in 2000, places players in a dystopian future as JC Denton, a cybernetically enhanced agent navigating conspiracies and making choices that affect humanity's future. "Quake 4," released in 2005, is a sequel to "Quake II," where players control Matthew Kane during an invasion of the Strogg home planet, focusing on single-player storytelling and refined gameplay. "Crysis," released in 2007, is set in 2020, where a Delta Force unit investigates an archaeological discovery and faces aliens and North Korean forces, emphasizing action and an engaging storyline. A remaster was released in 2020. "Metro 2033," based on Dmitry Glukhovsky's novel, immerses players in post-apocalyptic Moscow, where survivors live in the subway system and face hostile factions and mutated creatures, presenting a survival horror experience.
AppWizard
April 28, 2026
The Postal series is known for its chaotic gameplay and controversial humor, with the latest release, Postal: Brain Damaged, developed by a new team. This game shifts from the traditional open-world format to a focused first-person shooter style, reminiscent of Quake and Doom. It features absurd humor, modern gameplay mechanics, and nostalgic graphics, while maintaining the series' signature elements, such as the ability to pee on demand. Postal: Brain Damaged is currently priced at / £1 as part of the Build Your Own Adrenaline Bundle from Fanatical, which allows players to select three games for / £3. Other games in the bundle include titles like Blind Fate: Edo no Yami and Sniper Elite V2 Remastered.
AppWizard
April 19, 2026
The Internet Archive hosts a collection of hundreds of promotional demo discs from PC gaming history, which include unique extras and bonuses. Notable examples include the Quake-O-Rama disc from October 1997, featuring Quake maps and the first speedrun demo file, and a March 2008 disc containing a full episode of Telltale's Sam & Max along with a Duke Nukem Forever trailer. Additionally, a 1994 floppy disk may contain FMV clips with the Coconut Monkey mascot. The archive's cover disc collection, curated by Jason Scott and contributors, includes 758 entries that showcase the history of PC gaming magazines.
AppWizard
April 17, 2026
In a 2008 interview, John Carmack expressed a deep personal connection to Quake Arena, stating it was his favorite id Software game and considered it a "pure game." He acknowledged that Quake Arena might represent the peak of his design skills, reflecting on his evolution as a designer. Carmack noted, “My skills probably tapped out a decade ago,” indicating he felt he had nothing more to contribute beyond the Quake III level. He highlighted the enduring appeal of Quake Arena, which allows players to experience "pure play."
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