ray tracing

AppWizard
May 30, 2025
A PC demo for Stellar Blade will launch on May 31st, allowing players to experience the game before purchasing. Players will assume the role of Eve, who is on a mission to salvage Earth, encountering various characters and facing challenges. The game features fast-paced combat with impressive attack combos, unlockable moves, and boss battles requiring strategic thinking. The PC version will include an HD Texture Pack, 4K option, support for ultra-wide monitors, and will be powered by Unreal Engine 4 with uncapped framerates. It will also support NVIDIA DLSS 4 and AMD FSR 3.0, but will not have new PC-exclusive Ray Tracing effects. Visual fidelity may be slightly improved over the PS5 version. Stellar Blade will use Denuvo anti-tamper technology, which may lead to performance issues. The full game is set to release on PC on June 11th.
AppWizard
May 29, 2025
DOOM: The Dark Ages requires a graphics card with ray tracing hardware, specifically at least an NVIDIA 20-series card, making older models like the GTX 1080 incompatible. Indiana Jones and the Great Circle also necessitates ray tracing capabilities, raising concerns about performance on existing hardware. Billy Khan from id Software stated that ray tracing significantly reduces game development time, allowing for real-time adjustments. Ray tracing has been part of the graphics card landscape for over seven years, with all current consoles supporting it. NVIDIA's latest RTX 5080 and RTX 5090 cards have faced driver issues affecting gameplay, while alternatives from AMD and Intel, as well as NVIDIA’s 30 and 40-series cards, can still provide good performance. Other studios, like 4A Games, have begun incorporating ray tracing into their development processes.
AppWizard
May 29, 2025
EA has made F1 25 available to players who purchased its Iconic Version, utilizing the EGO Engine with Ray Tracing and Path Tracing support. The game was benchmarked on a system with an AMD Ryzen 9 7950X3D, 32GB of DDR5 RAM, and an NVIDIA GeForce RTX 5090. In benchmarks on the Singapore track, F1 25 achieved a minimum of 173FPS and an average of 189FPS at Native 4K without Ray Tracing. With Ray Tracing enabled, it maintained over 70FPS at Native 4K. Activating DLSS 4 Quality Mode increased frame rates to 90-100FPS, and Multi-Frame Generation X4 reached up to 300FPS. Path Tracing resulted in a minimum of 29FPS and an average of 35FPS at Native 4K, with DLSS 4 Performance Mode recommended for better performance. Visual comparisons show significant differences between Ray Tracing and Path Tracing, with some visual issues reported, including problems with rain effects and flickering during motion. The recommended optimal experience is using Ray Tracing effects without Ray Reconstruction.
Winsage
May 21, 2025
Windows 11 Pro is available for .97 until June 1, marking its lowest price ever (regularly priced at 9). It offers features like DirectX 12 Ultimate for enhanced gaming performance, Windows Copilot for AI assistance, and robust security features including BitLocker encryption and secure boot. Additional features include Snap Layouts, Virtual Desktops, Remote Desktop Access, Hyper-V, and Microsoft Teams integration.
AppWizard
May 19, 2025
Frogwares has released a remastered edition of The Sinking City for free to existing owners, utilizing Unreal Engine 5 and Lumen technology. The remaster retains original settings while adding options for Upscaling and Ray Tracing, supporting NVIDIA DLSS 3 and AMD FSR 3.0. However, the DLSS Frame Generation feature is currently non-functional, and FSR Frame Gen is limited to AMD FSR Upscaling. Performance testing indicates that the game is GPU-bound, requiring at least an NVIDIA RTX 4080 or AMD Radeon RX 9070XT for over 60FPS at 1080p with maximum settings and no Ray Tracing. The AMD Radeon RX 6900XT underperformed compared to the NVIDIA RTX 3080, while the RX 9070XT matched the RX 7900XTX. At 1440p with maximum settings and no Ray Tracing, only the NVIDIA RTX 4090 and RTX 5090 achieved consistent framerates above 60FPS. No GPU provides a smooth experience at native 4K resolution with maximum settings and no Ray Tracing, with the RTX 5090 occasionally dipping below 55FPS. Adjusting in-game settings can significantly enhance performance, with High settings yielding over 83FPS on the RTX 5090. The remaster features higher-quality textures and improved lighting, although traversal stutters from the original version persist.
AppWizard
May 19, 2025
NVIDIA's DLSS 4 technology is integrated into over 125 games and applications. Portal with RTX has upgraded from DLSS 3.5 to DLSS 4, improving performance with the GeForce RTX 5090 achieving an average of 277 frames per second. Roadcraft will launch with DLSS Frame Generation, DLSS Super Resolution, and DLSS 4 with Multi Frame Generation, running at over 250 frames per second on the RTX 5090. SplitGate 2 will fully integrate DLSS 4 technologies in its Open Beta, while NARAKA: Bladepoint will receive a path tracing update, showcasing approximately 350 frames per second. F1 25 will launch on May 24 with DLSS 4 technologies, and Dune: Awakening will feature these technologies in early June. MindsEye will launch on June 10 with full DLSS 4 support, followed by Remedy's FBC: Firebreak on June 17. Wuchang: Fallen Feathers will launch on July 24 with complete DLSS technologies but without ray tracing. inZOI will receive a DLSS 4 update in August. Horizon 'clone' Light of Motiram runs at over 400 frames per second with DLSS 4 technologies. Crimson Desert will incorporate DLSS 4 technologies and ray-traced effects, aiming for high-quality graphics and smooth gameplay.
AppWizard
May 17, 2025
Nvidia's GeForce RTX 5060 is set to release on May 19 with a starting price of 9. It features 8GB of video memory, which may be insufficient for demanding games like Indiana Jones and the Great Circle that require at least 12GB of VRAM. Preliminary testing at 1080p showed the RTX 5060 Ti performing well in five titles, often meeting or exceeding Nvidia's performance claims, particularly within optimized conditions for Nvidia GPUs. The card benefits from DLSS 4, enabling impressive frame rates even at 1440p, with frame rates exceeding 200 FPS in demanding scenarios. Texture pool sizes during tests were around 1.5GB, indicating effective use of neural rendering techniques. However, Cyberpunk 2077's benchmarking tool did not accurately reflect performance due to pre-release drivers. Users may face challenges with DLSS override settings in the Nvidia app, requiring manual adjustments for optimal performance. Despite these hurdles, the RTX 5060 shows promise for a smooth gaming experience, though concerns about the adequacy of its 8GB VRAM remain.
AppWizard
May 14, 2025
The gaming community has seen a rise in reverse-engineering source code from retro console games, particularly from the Nintendo 64 era and earlier, leading to native PC ports. The decompilation of Mario Party 4 is nearly complete, making it the first fully decompiled GameCube title, which will facilitate unofficial PC ports. A port of Mario Party 4 with online multiplayer is in development. Other GameCube titles like Super Smash Bros. Melee and Metroid Prime are also being targeted for decompilation. An unofficial PC port of the Xbox 360 game Sonic Unleashed has been completed. Previous titles such as Super Mario 64 and The Legend of Zelda: Ocarina of Time have received PC ports with enhanced features. Modders are experimenting with advanced technologies like ray tracing for classic games. A modding tool has improved the recompilation process, but technical challenges remain. Nintendo has not taken legal action against these decompilation efforts, and modders use clean room tactics to avoid legal issues, requiring ownership of the original game for PC ports.
AppWizard
May 12, 2025
- Maxing out graphics settings to "Ultra" can lead to performance drops without significant visual improvements; "Very High" or "High" settings often provide a better balance of visuals and performance. - The effectiveness of ray tracing in games varies based on implementation; some games showcase its benefits while others do not. - Photorealism in graphics does not necessarily equate to immersion; true immersion relies on art style, narrative, gameplay, and performance. - Modern upscaling technologies like DLSS and FSR have improved to the point where the difference between upscaled and native resolution is often imperceptible to most gamers. - Frame generation can create visual artifacts and latency issues, particularly for budget GPUs, making it less effective at low framerates. - Recent advancements in GPUs have made high-quality gaming more accessible, challenging the belief that only high-end GPUs are needed for top-tier gaming experiences.
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