The author bio on the website stated that Deus Ex: Invisible War was considered good, despite criticism, particularly regarding its universal ammo system. This system allowed all weapons to draw from a single pool of ammunition, which frustrated players. Lead designer Ricardo Bare criticized the decision, while director Harvey Smith explained that the intention was to address players' tendency to use only a few weapons. Smith acknowledged the backlash and expressed a sense of acceptance regarding the game's reception over time.