Trash Goblin is a game where players take on the role of a goblin managing a shop that resells items salvaged from refuse. The narrative is minimalist, focusing on acquiring, refurbishing, and selling items, with charming interactions with humans and fantastical beings. The gameplay includes a block puzzle mechanic for item discovery and a "clock" system that limits players to six actions per in-game day, which disrupts the cozy atmosphere. There are no penalties for not fulfilling customer requests, raising questions about the purpose of customer interactions. While players can upgrade tools and expand storage, the lack of meaningful management elements diminishes the incentive to continue playing. The developers have a clear vision for the game, but its mechanics do not fully support a satisfying cozy simulation experience. Suggestions for improvement include removing the clock system and reimagining customer interactions.