release

AppWizard
April 1, 2026
RenatusNetwork is a Minecraft parkour community inviting players globally to experience its jumping challenges. The server offers a variety of maps catering to different skill levels, including beginner-friendly courses, intermediate to advanced maps, and "impossible" levels for expert players. The staff team focuses on creating a supportive and engaging environment, maintaining the server, moderating interactions, and introducing new content. Players can connect to the server via Mc.RenatusNetwork.com or Renatus.cc, and more information is available on their official website at https://renatusnetwork.com/.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
Winsage
March 31, 2026
Microsoft is preparing to release an out-of-band update due to installation errors associated with its latest preview update, which has resulted in the error code 0x80073712 for many users. The company has paused the problematic update while investigating the issues and plans to roll out a fix soon. The upcoming April security update is mandatory, increasing the urgency for resolution. This year, Microsoft has faced challenges with patches that require further fixes, and the frequency of out-of-band updates is rising. Pavan Davuluri, head of Windows, has acknowledged ongoing reliability issues since November 2025, indicating that improvements are needed in the update process.
AppWizard
March 31, 2026
A former translator and localizer for Kingdom Come Deliverance 2, known as Max H on Reddit, was let go by Warhorse Studios on March 27, as the studio decided to shift towards AI-driven solutions for translations, deeming Max's position "obsolete." Max had worked at the studio for nearly four years and expressed feelings of betrayal regarding the abrupt dismissal. They noted that management had begun integrating AI tools across various departments, including code development, and claimed AI was used without their approval to expedite translations, resulting in some content lacking thorough review. Max indicated they were the only employee affected by this shift, although they observed an increase in departures among colleagues. Warhorse Studios stated they are a talent-driven studio and value their employees but did not comment on individual situations.
AppWizard
March 31, 2026
The Tensura Incremental codes provide various race, skill, and spirit rolls for players of the game based on "That Time I Got Reincarnated as a Slime." The latest codes are: - DUNGEONS: five race rolls, one spirit roll 3, and three skill rolls - 1KLIKES: five skill rolls, five race rolls, and two spirit roll 3s To redeem these codes, players must join the Vaelora Roblox group, open the game, access Settings, and enter the code. There is an official Discord server for the game, which serves as a community hub, and a Trello board with information on races and abilities. Expired codes include: 20KVISITS!, SPIRITS, 25KVISITS!, 2KMEMBERS!, WHATTHEHECKROBLOX!, SORRYFORTHEGREATIMMORTALDRAGON, SORRYFORRESETS, 7KMEMBERS, SORRYFORDELAY, 80KVISITS, 1KVISITS!, RELEASE2, SIKUSTHEGOAT, RELEASE, TENSURA, RAIDS!, 3KVISITS!, SRRY4DELAY!, SORRYFORBUGS!, SORRYFORDATALOSS!, 6KVISITS!, 8KVISITS!.
AppWizard
March 31, 2026
The Subnautica YouTube channel has released a series of five animated videos titled 'Voices from Beyond,' which hints at the future of the franchise. The narrative begins with a peaceful scene in a Mongolian dwelling on an alien planet, depicting a hopeful family facing the threat of the Kharaa bacterium. The father decides to join Alterra's Pioneer Program aboard the Cicada spaceship, leaving the mother and daughter behind. The final video, 'Mayday,' features a distress signal from the Cicada, which is spiraling into an uncontrolled descent after an 'unscheduled phasegate transit.' Players will assume the role of a Pioneer, continuing the ship's mission. The complete series can be found on the game's official YouTube channel, building anticipation for the release of Subnautica 2.
Winsage
March 31, 2026
Microsoft's preview update for Windows 11, KB5079391, initially supported display refresh rates exceeding 1,000Hz, potentially reaching up to 5,000Hz. The update was applicable to Windows 11 versions 25H2, 24H2, and 26H1. It introduced enhancements such as improved auto-rotation and HDR reliability, better power efficiency for USB4-connected monitors, detailed image descriptions for Copilot and Copilot+ PCs using Narrator, and redesigned dialog boxes in the Accounts settings menu. However, Microsoft retracted the update on March 27 due to installation issues, with plans to roll out the enhancements in a future release.
Winsage
March 31, 2026
Fastfetch version 2.61 has been released, discontinuing support for Windows 7 and 8, with Windows 8.1 as the oldest supported version. The GPU module on Windows now uses DXCore for improved detection accuracy, available only on Windows 10 and later. In the Windows Subsystem for Linux (WSL), the GPU module has been optimized for speed but may have reduced accuracy due to the removal of directx-headers. On Linux, Fastfetch has transitioned to a pure C implementation, enhancing performance and simplifying the build process. New features include a brightness option for color display, detection of Bluetooth keyboards on Linux, display of empty memory slots, support for GlazeWM detection, identification of marketing product names on Asahi Linux, and recognition of M5-based Mac models on macOS. Improvements in hardware detection and system reporting have been made across all platforms, with enhanced SMBIOS data handling and reliability for Intel-based Macs. Stability improvements for terminating child processes on Windows have also been implemented. Critical fixes address missing memory device reporting, CPU cache deduplication issues, accurate window manager version reporting for niri, SSID decoding problems, and a Windows-specific issue affecting the command prompt code page.
Winsage
March 31, 2026
Microsoft plans to enhance the Windows Subsystem for Linux (WSL) in 2026, focusing on several key improvements for developers. These enhancements include: - Faster file performance between Linux and Windows to address current latency issues. - Improved network compatibility and throughput for better communication between environments. - A streamlined setup and onboarding experience to simplify installation for newcomers. - Enhanced enterprise management and security features to improve control and safety in corporate settings.
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