remakes

AppWizard
August 12, 2026
Atlus has announced a remake for Persona 4 and is developing Persona 6, both set to release on Xbox Series X|S and Xbox Game Pass. However, earlier titles like Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment have not been remade, leaving fans of those games wanting. Producer Wada Kazuhisa hinted at the possibility of reviving these earlier titles. The difficulty in accessing these classic games has increased due to the shutdown of the PSP and PSN stores for PlayStation 3.
AppWizard
August 11, 2026
Fans of the Persona series have access to a variety of content, including a port of Persona 3 Portable, a remake of Persona 3 with Episode Aigis DLC, and a vibrant remake of Persona 4. Persona 5 fans can enjoy themed merchandise and collaborations. Producer Kazuhisa Wada expressed the need for remakes of Persona 1 and 2, stating they are nearly essential, although he cannot confirm if they will happen. The Atlus team is currently focused on the release of Persona 4 Revival, scheduled for February next year. Persona 3 is noted for introducing social simulation elements to the series, while Persona 1 and 2 are more aligned with the Shin Megami Tensei lineage.
AppWizard
August 9, 2026
A fan-made remake of the Nintendo Game Boy title Donkey Kong Land has been created by YouTube user ‘kasquez’ and is now available for PC. This remake features over 30 full-sized levels, refined controls, and updated graphics and sound that closely resemble the SNES version. It does not require the original ROM file and includes assets from the original game. The project is at risk of being taken down due to copyright concerns from Nintendo. Other notable fan projects in the gaming community include remakes of titles like Superman, Halo 3: ODST, and Metal Gear Solid, as well as various tech demos and ports.
AppWizard
August 6, 2026
Nate Purkeypile, a former artist at Bethesda, contributed to iconic games like Fallout 3, Skyrim, Fallout 4, and Starfield, and was the lead artist on Fallout 76. He is now an independent developer working on a stealth-archer bowhunting first-person shooter called The Axis Unseen. Purkeypile expressed enthusiasm for the announced remaster of Fallout 3, noting the technical limitations faced during its original development, such as restrictions on lighting. He believes that enhancements like increased draw distance could improve immersion and advocates for a remaster that offers more than just graphical updates, referencing successful remakes like those of Resident Evil. He emphasized the need for remasters to meet modern gaming standards while resonating with nostalgia.
AppWizard
August 3, 2026
Microsoft plans to expand its backward compatibility initiative by bringing Xbox 360 games to PC, allowing players to access iconic titles like Halo 3 and Gears of War across multiple devices, including the upcoming Project Helix console and handheld gaming devices. This move aims to create a unified gaming ecosystem and aligns with Microsoft's strategy of reducing traditional console exclusivity. The initiative enhances subscription services like Xbox Game Pass by incorporating a rich catalog of classic games. The technical implementation remains unclear, but Microsoft's previous backward compatibility efforts have been commendable. This strategy also presents opportunities for game developers to reach new audiences without extensive remasters. Additionally, the inclusion of handheld devices indicates Microsoft's intentions to compete in the portable gaming market.
AppWizard
August 1, 2026
Argonaut Games has announced a remaster of Croc 2 Kingdom of the Gobbos, set to be released on modern consoles and PC. The remaster will feature classic platforming action with enhancements, including a triple jump mechanic and expanded gameplay options such as racing and flying. Players will explore four unique villages, rescue Gobbos, and encounter new Guardians. The remaster will also include the “Croc2pedia,” a digital museum with production materials and interviews about the game's development. It will be available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Windows PC via Steam and GOG.com.
AppWizard
August 1, 2026
Capcom has seen significant success with the launches of Resident Evil Requiem and Pragmata, the latter selling 2.5 million copies in three months. The company's strategy of focusing on remakes allows for a steady release schedule and skill refinement among developers. Producer Masachika Kawata emphasized that remakes are as important as mainline titles and have helped secure financial resources for new projects. Despite some fans' desire for original stories, Capcom plans to continue producing remakes alongside new entries, including a DLC for Resident Evil Requiem and potential content for the Code: Veronica remake. Kawata highlighted the importance of innovation in the gaming industry to avoid stagnation.
AppWizard
July 31, 2026
Silent Hill f is a new installment in the Silent Hill franchise that departs from traditional formats while retaining psychological horror elements. It has been developed alongside Silent Hill: Townfall and the Silent Hill 2 remake, reflecting a commitment to expanding the series. The development team aimed to engage both new and returning players by offering innovative content rather than relying solely on nostalgia. Konami's collaborative efforts with partners like Bloober Team and Annapurna have emphasized psychological horror as a core concept, focusing on themes of inner conflict, guilt, and fear. This approach has set the stage for a broader exploration of the franchise's potential.
AppWizard
July 27, 2026
Assassin's Creed Black Flag Resynced sold 2 million copies within 24 hours of its release. Ubisoft's CEO, Yves Guillemot, stated that the game exceeded annual expectations within two weeks and is the highest-rated entry in the franchise since the original Black Flag. The game was developed with significant contributions from Ubisoft Barcelona, particularly in the underwater levels. Despite its success, the launch occurred amidst recent layoffs at Ubisoft, affecting hundreds of employees. Player reception has been mostly positive, but some critiques have emerged regarding day-one downloadable content, simplified swordfights, and an in-game shop. A review by PC Gamer described the game as "a well-made, but inessential remake that loses more than it gains."
AppWizard
July 27, 2026
Capcom producer Masachika Kawata expressed a desire for the Resident Evil franchise to become annual, acknowledging the challenges of yearly releases. He emphasized the importance of remakes in revitalizing classic titles and generating revenue for new projects. Capcom's strategy contrasts with other companies facing staffing cuts and delays. The pool of Resident Evil remakes may soon be limited, especially after the release of Code Veronica. There is discussion about remaking less celebrated entries like Resident Evil 0, 5, and 6, while less favorable titles such as Survivor or Dead Aim may be left untouched.
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