remakes

AppWizard
October 5, 2026
Steam is projected to surpass billion in gross revenue by 2026, requiring approximately .5 billion in the final quarter of 2023 to reach this target. In September 2023, Steam generated around .7 billion, a 13% increase from the previous year, with third-quarter revenue reaching .5 billion, reflecting a 12% growth year-over-year. Throughout the first nine months of 2023, Steam amassed an estimated .5 billion in revenue, up from .5 billion during the same period in 2022. New releases accounted for approximately 33.6% of total revenue among the top 500 grossing titles, while established franchises contributed nearly 80%. Free-to-play games generated nearly million in September, making up almost 10% of the monthly revenue. Notable paid games included Wardogs, which generated an estimated .9 million shortly after its Early Access launch, and other titles like Onimusha: Way of the Sword and The Blood of Dawnwalker, contributing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].4 million and .9 million, respectively. EA Sports FC 27 added [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].7 million from Steam sales.
AppWizard
September 8, 2026
Kazuhisa Wada, the producer of the Persona series, hinted at the possibility of remakes for Persona 1 and 2, emphasizing the importance of cultural preservation in gaming. Atlus recently remade Shin Megami Tensei 3: Nocturne, but fans are curious about the future of Digital Devil Saga and its sequel. Shin Megami Tensei 4 remains exclusive to the Nintendo 3DS, while Shin Megami Tensei 3 and 5 are available on PC. Fans are urging Atlus to prioritize remakes of Shin Megami Tensei 4, Digital Devil Saga 1 and 2, and Raidou Kuzunoha vs. King Abaddon.
AppWizard
September 3, 2026
Limited Run Games and Cyan Worlds are releasing modern remakes of the classic puzzle adventure titles Myst and Riven for PC and console platforms later this year. The Myst remake will be available in two physical editions: the Standard Edition priced at .99 / €44.95 / £40.00 / $CAD 56.99 and the Big Box Edition priced at .99 / €71.95 / £65.00 / $CAD 91.99. The Riven remake will also have a Standard Edition at the same price points and a Big Box Edition with the same pricing structure. Pre-orders for both games will begin on September 18, 2026, and will close on October 18, 2026.
AppWizard
September 1, 2026
The Battle of Olympus, originally launched on the NES in 1988, is set to be remade by its original creators, programmer Yukio Horimoto and artist Reiko Oshida, who were in a romantic relationship during the game's development. The remake will feature redrawn pixel art and refined gameplay for modern PC players, while maintaining the original's spirit. It is scheduled for early access on Steam in January 2027 and will be the Horimotos' final major game product. The game was inspired by Greek mythology and The Legend of Zelda 2.
Winsage
August 23, 2026
3D Pinball was a space-themed game included in Windows XP since its debut in 1995. It was removed with the launch of Windows Vista due to a bug in the code that caused the game to be unplayable, not because of legal issues as commonly believed. The bug occurred during the transition of Windows XP to 64-bit architecture, where the ball would drop into the launcher and fall through the plunger. Microsoft engineer Raymond Chen, who worked on the project, noted that the original code was largely undocumented, making it difficult to fix. The game was licensed from Cinematronics and Maxis, which limited Microsoft's rights to bundling it within Windows and its Plus! packs, preventing a standalone release. Attempts to revive the game were hindered by these legal constraints. As of 2022, no official version of 3D Pinball has been included in Windows 11, and the licensing situation remains complicated due to the acquisition of Cinematronics and Maxis by Electronic Arts.
AppWizard
August 12, 2026
Atlus has announced a remake for Persona 4 and is developing Persona 6, both set to release on Xbox Series X|S and Xbox Game Pass. However, earlier titles like Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment have not been remade, leaving fans of those games wanting. Producer Wada Kazuhisa hinted at the possibility of reviving these earlier titles. The difficulty in accessing these classic games has increased due to the shutdown of the PSP and PSN stores for PlayStation 3.
AppWizard
August 11, 2026
Fans of the Persona series have access to a variety of content, including a port of Persona 3 Portable, a remake of Persona 3 with Episode Aigis DLC, and a vibrant remake of Persona 4. Persona 5 fans can enjoy themed merchandise and collaborations. Producer Kazuhisa Wada expressed the need for remakes of Persona 1 and 2, stating they are nearly essential, although he cannot confirm if they will happen. The Atlus team is currently focused on the release of Persona 4 Revival, scheduled for February next year. Persona 3 is noted for introducing social simulation elements to the series, while Persona 1 and 2 are more aligned with the Shin Megami Tensei lineage.
AppWizard
August 9, 2026
A fan-made remake of the Nintendo Game Boy title Donkey Kong Land has been created by YouTube user ‘kasquez’ and is now available for PC. This remake features over 30 full-sized levels, refined controls, and updated graphics and sound that closely resemble the SNES version. It does not require the original ROM file and includes assets from the original game. The project is at risk of being taken down due to copyright concerns from Nintendo. Other notable fan projects in the gaming community include remakes of titles like Superman, Halo 3: ODST, and Metal Gear Solid, as well as various tech demos and ports.
AppWizard
August 6, 2026
Nate Purkeypile, a former artist at Bethesda, contributed to iconic games like Fallout 3, Skyrim, Fallout 4, and Starfield, and was the lead artist on Fallout 76. He is now an independent developer working on a stealth-archer bowhunting first-person shooter called The Axis Unseen. Purkeypile expressed enthusiasm for the announced remaster of Fallout 3, noting the technical limitations faced during its original development, such as restrictions on lighting. He believes that enhancements like increased draw distance could improve immersion and advocates for a remaster that offers more than just graphical updates, referencing successful remakes like those of Resident Evil. He emphasized the need for remasters to meet modern gaming standards while resonating with nostalgia.
AppWizard
August 3, 2026
Microsoft plans to expand its backward compatibility initiative by bringing Xbox 360 games to PC, allowing players to access iconic titles like Halo 3 and Gears of War across multiple devices, including the upcoming Project Helix console and handheld gaming devices. This move aims to create a unified gaming ecosystem and aligns with Microsoft's strategy of reducing traditional console exclusivity. The initiative enhances subscription services like Xbox Game Pass by incorporating a rich catalog of classic games. The technical implementation remains unclear, but Microsoft's previous backward compatibility efforts have been commendable. This strategy also presents opportunities for game developers to reach new audiences without extensive remasters. Additionally, the inclusion of handheld devices indicates Microsoft's intentions to compete in the portable gaming market.
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