remasters

AppWizard
October 5, 2026
Steam is projected to surpass billion in gross revenue by 2026, requiring approximately .5 billion in the final quarter of 2023 to reach this target. In September 2023, Steam generated around .7 billion, a 13% increase from the previous year, with third-quarter revenue reaching .5 billion, reflecting a 12% growth year-over-year. Throughout the first nine months of 2023, Steam amassed an estimated .5 billion in revenue, up from .5 billion during the same period in 2022. New releases accounted for approximately 33.6% of total revenue among the top 500 grossing titles, while established franchises contributed nearly 80%. Free-to-play games generated nearly million in September, making up almost 10% of the monthly revenue. Notable paid games included Wardogs, which generated an estimated .9 million shortly after its Early Access launch, and other titles like Onimusha: Way of the Sword and The Blood of Dawnwalker, contributing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].4 million and .9 million, respectively. EA Sports FC 27 added [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].7 million from Steam sales.
AppWizard
October 4, 2026
Cookie’s Bustle, a video game released in 1999, is celebrating its 25th anniversary this year. The game was discontinued in 2001 and has since developed a cult following. Recently, an exclusive gathering for fans was held to commemorate the anniversary, organized by QualityTime Consulting. The event featured live music, exclusive merchandise, and cookies shaped like the character Cookie. The game has faced ownership disputes, particularly with an individual named Brandon White, who attempted to erase its presence online through copyright claims. However, the Video Game History Foundation intervened, successfully combating these claims in March and restoring content related to the game. The future of Cookie’s Bustle remains uncertain, with no announcements regarding remasters or sequels made at the recent event.
BetaBeacon
September 4, 2026
Feral Interactive is bringing Saints Row: The Third Remastered to iOS and Android on October 29, 2026, priced at .99. The game includes all DLC, offering players 14 additional missions, over 30 extra weapons, vehicles, and costumes. It has been redesigned for touch controls and also supports gamepads, keyboards, and mice for a seamless gaming experience.
AppWizard
August 8, 2026
"Doom II" has received a new official level nearly three decades after its initial release. "Age of Empires II: The Age of Kings," released in 1999, features 13 distinct civilizations and has seen numerous expansions that enhance multiplayer modes. "Grim Fandango," released in 1998, is celebrated for its distinctive art design and captivating narrative, despite initial commercial struggles. "Half-Life," released in 1998, introduced a seamless gameplay experience and a compelling narrative, establishing itself as a classic in the first-person shooter genre. "StarCraft," released in 1998, allows players to choose from three unique factions and is known for its balanced gameplay and robust online multiplayer experience.
AppWizard
August 6, 2026
Nate Purkeypile, a former artist at Bethesda, contributed to iconic games like Fallout 3, Skyrim, Fallout 4, and Starfield, and was the lead artist on Fallout 76. He is now an independent developer working on a stealth-archer bowhunting first-person shooter called The Axis Unseen. Purkeypile expressed enthusiasm for the announced remaster of Fallout 3, noting the technical limitations faced during its original development, such as restrictions on lighting. He believes that enhancements like increased draw distance could improve immersion and advocates for a remaster that offers more than just graphical updates, referencing successful remakes like those of Resident Evil. He emphasized the need for remasters to meet modern gaming standards while resonating with nostalgia.
AppWizard
August 3, 2026
Microsoft plans to expand its backward compatibility initiative by bringing Xbox 360 games to PC, allowing players to access iconic titles like Halo 3 and Gears of War across multiple devices, including the upcoming Project Helix console and handheld gaming devices. This move aims to create a unified gaming ecosystem and aligns with Microsoft's strategy of reducing traditional console exclusivity. The initiative enhances subscription services like Xbox Game Pass by incorporating a rich catalog of classic games. The technical implementation remains unclear, but Microsoft's previous backward compatibility efforts have been commendable. This strategy also presents opportunities for game developers to reach new audiences without extensive remasters. Additionally, the inclusion of handheld devices indicates Microsoft's intentions to compete in the portable gaming market.
AppWizard
August 1, 2026
Argonaut Games has announced a remaster of Croc 2 Kingdom of the Gobbos, set to be released on modern consoles and PC. The remaster will feature classic platforming action with enhancements, including a triple jump mechanic and expanded gameplay options such as racing and flying. Players will explore four unique villages, rescue Gobbos, and encounter new Guardians. The remaster will also include the “Croc2pedia,” a digital museum with production materials and interviews about the game's development. It will be available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Windows PC via Steam and GOG.com.
AppWizard
July 18, 2026
"Dune II," released in 1992, is credited with laying the foundation for real-time strategy games, featuring base-building and military maneuvers on the planet Arrakis. It has not been re-released due to licensing issues after Westwood Studios closed in 2003. Interplay Entertainment released two video games based on "The Lord of the Rings" in the early '90s, allowing players to guide Frodo Baggins through Middle-earth. Low sales led to the cancellation of a planned trilogy, and both titles have since faded into obscurity. "Star Trek: The Next Generation — A Final Unity," a point-and-click adventure from 1995, features Captain Jean-Luc Picard and his crew on a mission to recover an ancient scroll. It has not received a modern re-release. Sid Meier's "Civilization II," released in 1996, has not been officially re-released, despite the series' significant evolution and availability of later entries. The absence of these formative titles leaves a gap in strategy gaming history. "Black & White," released in 2001, is a god simulator that allows players to influence tribes on islands. It has not been optimized for modern platforms following the acquisition of Lionhead Studios by Microsoft, limiting access to those with original discs.
AppWizard
July 17, 2026
Recent layoffs at Xbox have raised concerns about id Software's ability to develop new games and maintain its idTech engine. However, id Software stated that its current workforce is comparable to that of a decade ago, during the development of the 2016 Doom reboot. Studio director Hugo Martin refuted claims that the studio has been significantly downsized, asserting that reports of having only 50 employees are false. Despite layoffs affecting the Frankfurt office, where the team was reduced from 12 to 6 employees, Martin's comments aim to reassure fans and stakeholders about the studio's stability.
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