Cloud Android emulators move the workload off the device entirely, running the Android instance on a remote server while the PC displays the video stream and sends back taps, clicks, and keystrokes.
Valve's Steam Machine has been tested for its versatility beyond gaming, with two notable upgrades: installing 128GB of RAM and converting it to run Windows 11.
The 128GB RAM upgrade involved installing a 2x64GB SO-DIMM kit, which required extensive BIOS adjustments and presented challenges such as system instability and difficult access to RAM slots. Despite the technical success, performance improvements in gaming were minimal, as most applications do not utilize that much memory, making the upgrade cost-prohibitive.
In contrast, converting the Steam Machine to Windows 11 was more straightforward. The process involved creating bootable USB drives and navigating BIOS settings. Once installed, the Steam Machine performed well as a Windows PC, with productivity tasks showing better efficiency than other portable devices. Benchmark tests indicated slight performance drops compared to SteamOS, but real-world usage, such as video editing, proved effective.
Overall, the Steam Machine is capable of functioning beyond its intended purpose, but users should consider practical memory configurations and the limitations of dual-boot support when choosing how to optimize the device.
Nvidia has announced that DLSS 5 technology will be available for RTX 4000 GPUs, previously exclusive to RTX 5000 GPUs. The official rollout will follow Nvidia's schedule for local stockists in the UAE, Saudi Arabia, and the Middle East, with performance tuning dependent on software updates later this year. Currently, DLSS 5 is only available in NBA 2K27, and while it enhances graphics, it can significantly reduce frame rates by 50% to 60%. Nvidia plans to optimize DLSS 5 for both RTX 5000 and RTX 4000 series. The gaming community has found unofficial ways to run DLSS 5 on RTX 4000 GPUs, but this also results in a substantial drop in FPS. Gamers in the Middle East won't need to upgrade their hardware to access DLSS 5, but they should monitor local hardware availability and updates for improved performance.
Agents interacting with traditional OLTP databases face bottlenecks at the storage layer due to data movement required for operations like deploying instances and managing replicas. Object storage solutions, such as Amazon S3, provide a more efficient and cost-effective alternative. The text discusses two OLTP models: data-centric and transaction-centric. The transaction-centric model emphasizes the importance of transaction history, which Postgres retains through its write-ahead log (WAL). The WAL records every modification before it is committed, allowing for the reconstruction of the database state as of a specific point in time.
Lakebase Postgres introduces a two-layer architecture separating compute and storage. The compute layer handles SQL operations, while the storage layer ensures data durability and historical integrity. The WAL is streamed to safekeepers for replication, and the pageserver transforms WAL into materialized pages stored in object storage. This architecture allows for efficient read and write operations without direct interaction with object storage during queries.
Key features of Lakebase Postgres include branching, which allows agents to create pointers to specific LSNs without copying data; instant restore capabilities that enable point-in-time recovery; time travel queries for accessing historical data; and read replicas that do not require data duplication. The system also supports scaling down idle compute nodes and eliminates the need for separate copies of data for transactional and analytical processing by storing a single durable copy in object storage. Overall, Lakebase Postgres enhances agent interactions with the database by leveraging object storage as a foundational element.
Future and its syndication partners may earn a commission when purchases are made through links in their articles. The Control mod has led to experimentation with DLSS 5 .dll files among gamers, resulting in varied visual outcomes. For example, integrating DLSS 5 into The Blood of Dawnwalker caused visual distortions in characters. The early access version of NBA 2K27 has prompted modders to create game-agnostic versions of DLSS 5, allowing integration into various titles. DLSS 5 can produce impressive visual effects when used correctly, but it significantly impacts performance, potentially reducing frame rates by 50-60%. For instance, using DLSS 5 on an RTX 5090 dropped frame rates from 110 fps to below 50 fps. In Football Manager 26, DLSS 5 improves environmental lighting, pitch details, and player profile pictures. The installation of DLSS 5 can be done through the ReShade HDR Installer from GitHub, simplifying the process. Players can customize DLSS 5 settings in-game using the RenoDX tab. However, there are concerns about how such modifications may affect the original artistic vision of the games.
The integration of DLSS 5 .dll files into various games has produced mixed results, with some enhancements working well while others cause visual glitches. A review of The Blood of Dawnwalker revealed issues with the DLSS pipeline, resulting in an unexpected undead appearance for a character. A demonstration at Gamescom showed that DLSS 5 can significantly enhance visuals when used correctly, particularly with Model C at 60-70% intensity. However, Nvidia has noted that DLSS 5 can lead to a 50-60% reduction in frame rates, especially at 4K resolution. For example, on an RTX 5090, frame rates dropped from approximately 110 fps to below 50 fps with DLSS 5 activated. DLSS 5 can also run on lower-spec GPUs, although it was initially demonstrated with dual RTX 5090s. In Football Manager 26, DLSS 5 improved visuals without achieving photorealism, maintaining a steady 60 fps. The ReShade HDR Installer allows users to integrate DLSS tools into unsupported games, but results may vary and troubleshooting may be necessary. The official release of DLSS 5 will not include the fine-tuning sliders available through ReShade, which could complicate the preservation of developers' artistic intent. For best results, users should use the Upscaled or DLSS version of DLSS-NR rather than the 'Present' method, and may need to try different RenoDX DLSS 5 tools if issues arise.
Google has resolved a setup issue affecting older Chromecast devices that arose after an update to the Google Home app, which left many users unable to set up their devices. Users are advised to update their Google Home app to version 4.26 or newer to resolve the issue. Those still experiencing problems after the update should contact Google's support team. Prior to the fix, users had attempted various workarounds, and confusion was exacerbated by updated support documentation suggesting that older devices were no longer supported. The issues were determined to be due to a software glitch rather than a withdrawal of support.
Developers at RPCS3 have criticized Nvidia's DLSS 5 technology, calling it an “AI-slop generator.” They noted that some individuals are testing a leaked DLSS 5 DLL on the RPCS3 renderer. The official RPCS3 account stated that they do not support technologies that obscure optimization issues. DLSS 5 is set to officially launch with NBA2K27 and aims to provide advanced neural rendering for improved visual realism. It will feature various AI models and controls for artists, but is resource-intensive and compatible only with RTX 50-series GPUs and GeForce Now. Some modders have managed to use the leaked DLL on older RTX 40-series graphics cards.
The RPCS3 development team has stated they will not incorporate the recently leaked DLSS 5 technology into their PS3 emulator, despite some users testing it. They expressed a preference to distance themselves from DLSS 5, criticizing the use of upscalers and frame generation that they believe obscure optimization issues. The team previously integrated AMD's FidelityFX Super Resolution (FSR), leading to discussions about their stance on different upscaling technologies. The leaked DLL from an early build of NBA 2K27 has been used in various PC titles with mixed results, but RPCS3 remains committed to game preservation, asserting that DLSS 5 does not align with their mission.
Modders have integrated Nvidia’s leaked DLSS 5 Neural Rendering library into over a dozen PC games, including Cyberpunk 2077 and GTA V, following its discovery in an early access build of NBA 2K27. The RenoDX Discord community reverse-engineered this feature and used tools like RenoDX and ReShade to apply the library to various games. Nvidia describes DLSS 5 as a significant architectural advancement in real-time neural rendering that enhances graphics with photorealistic lighting and materials. Modders have successfully applied the library to titles such as Control, Red Dead Redemption 2, and The Last of Us Part II Remastered. These modifications are unofficial and not sanctioned by Nvidia or the game publishers. Nvidia CEO Jensen Huang has defended the technology against criticism, emphasizing that it allows for artist oversight rather than being a generic AI filter. DLSS 5 is set to launch in fall 2026, with support confirmed from major industry players. All current comparisons and tests are based on the leaked build rather than official Nvidia code.