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Tech Optimizer
January 10, 2026
A newly identified macOS vulnerability, tracked as CVE-2025-43530, poses a significant risk by circumventing Apple’s privacy controls, potentially exposing users to malicious actors. This flaw arises from two vulnerabilities that allow hackers unauthorized access to systems by exploiting Apple-signed services and a timing gap in process verification. Hackers can execute AppleScript commands and access user files and microphone audio without triggering warnings. The VoiceOver screen reader service is a primary target for exploitation. Users are advised to update to macOS Tahoe 26.2, review app permissions, consider third-party antivirus solutions, and avoid downloading untrusted files to enhance security.
Winsage
January 9, 2026
Windows 11 has integrated AI features, including Copilot, which is pinned to the taskbar and embedded in applications like Notepad and Paint. Users cannot universally disable these features, although individual toggles exist. A community script called RemoveWindowsAI has been created to disable Windows AI features at the system level and modify Windows Update settings to prevent reinstallation. The script targets Copilot, Recall, and their integrations, allowing users to disable all features or select specific components. It operates by making registry changes and aims to eliminate visible AI entry points while maintaining their disabled status across updates. When executed, RemoveWindowsAI removes Copilot from the taskbar, uninstalls the app, and disables AI functionalities in applications. Users run the script through Windows PowerShell 5.1, and it can be rerun to re-enable features. The tool provides a consistent experience but has limitations, as it may not address new AI features or changes from major Windows updates.
Winsage
January 8, 2026
"Immutable" operating systems are designed with a read-only core that is updated comprehensively, allowing user data and applications to exist independently from the base system, reducing risks of corruption and configuration drift. While macOS is largely immutable, Windows cannot transition to an immutable model due to its design based on mutability, which allows for continuous modification and backward compatibility. Windows 11's flexibility leads to a cumulative change model, making it increasingly difficult to troubleshoot and maintain. Microsoft has made some improvements within the mutable framework, but challenges remain, such as dependency control and application integration. Users expect seamless updates, but Windows is perceived as high-maintenance, leading to performance issues. A truly immutable version of Windows would conflict with user expectations and require significant software rewrites. Consequently, Windows is likely to remain in a hybrid state, adopting some immutable features while still facing issues related to its mutable architecture.
AppWizard
January 5, 2026
Code Vein 2 has been announced and is set to launch on January 29, priced at .99 / £54.99. The game retains core mechanics from the original, including checkpoints called Mistles and a system for reclaiming lost currency called Haze. It features extensive character customization, with a detailed editor and various Blood Codes that influence play style. Combat dynamics include faster-paced encounters and new weapon types, such as twin blades and rune blades, with over 200 Formae to master. The narrative involves Blood-drinking Revenants and human hunters in an apocalyptic setting, with players awakening 100 years after a catastrophic event. Companions can assist in combat and revive players upon death, adding strategic depth. Exploration has improved, with more complex dungeon layouts and navigation aids.
AppWizard
January 3, 2026
New patch notes for Path of Exile 2, specifically the 0.4.0c hotfix 13, aim to address the dominance of certain Vaal Temple layouts by introducing changes to room modifiers and restricting the locking of anything below tier three. The update includes diminishing returns on modifier values for room types after four or more of a specific type are used, primarily affecting lower-tier rooms. This change is intended to improve server performance and reduce the potential of high-value temple layouts, which previously generated hundreds of Divine Orbs per run, now averaging around 20. The rooms associated with Golem Works and Spymaster have been swapped to encourage variety in temple setups. Additionally, the use of Juatalotli's Medallion is restricted to tier-three rooms, leading to backlash from players who feel disadvantaged by this change. The patch is now live, and while it aims to mitigate top-end currency drops and curb inflation, it may disproportionately affect average players.
AppWizard
December 27, 2025
Average Frames Per Second (FPS) is a common metric in PC gaming performance, but consistency in gameplay experience is equally important, highlighted by metrics such as 1% low and 0.1% low average FPS. CapFrameX is a tool used for capturing and analyzing detailed performance data, including frametimes, which provide a more accurate assessment of gaming performance than basic FPS counters. Key metrics generated by CapFrameX include: - Average FPS: Overall framerate averaged across the capture session. - 1% low average FPS: Average of the worst 1% of framerates, indicating sustained performance. - 0.1% low average FPS: Average of the worst 0.1% of framerates, highlighting rare but significant performance dips. To ensure accurate benchmarking results with CapFrameX, users should update their UEFI BIOS, operating system, and drivers, clear unnecessary applications, configure power settings for maximum performance, monitor temperatures, and conduct multiple benchmark runs under consistent conditions. The setup process for CapFrameX includes downloading the software, configuring capture options, and verifying the setup through test captures. After capturing benchmark runs, users can analyze the data using the Analysis and Comparison tabs in CapFrameX to evaluate performance metrics and identify potential issues. Common pitfalls in benchmarking include inconsistent scenes, overlooking frametime variance, and not preparing the system properly.
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