retro

Winsage
September 10, 2026
Developer Mayuki has introduced ReProgman, a homage to the classic Windows 3.1 Program Manager ('progman.exe'). The application captures the essence of its predecessor and was created by Claude Code within an hour. The initial version is lightweight, ranging from 12 to 16MB, and requires the .NET SDK 10.0 or higher to build and run. The source code is available on GitHub under the MIT license. Some enthusiasts prefer the authentic experience of running MS-DOS and Windows 3.1 on vintage hardware, with recent demonstrations showing the capability to run Windows 3.1X on modern hardware.
AppWizard
September 10, 2026
SUNSOFT will release "SUNSOFT is Back! Retro Game Selection 2" on December 17 for PlayStation 5, Switch, and PC (Steam). Physical editions will be available in Japan for PlayStation 5 and Switch, including a special Collector’s Box. The collection features newly integrated save and rewind features and a Gallery Mode showcasing rare materials from the original games. Included titles are: - Super Arabian: An action-adventure game from 1985 where players rescue a kidnapped princess. - Ikki: A quirky action game where players collect gold coins and rice balls while rebelling against taxes. - The Mystery of Atlantis: A high-difficulty action game with 100 stages set on the island of Atlantis. - Maharaja: An adventure RPG from 1989 involving a mysterious wooden box in India.
AppWizard
September 10, 2026
Juggernaut is an upcoming free-to-play boomer shooter inspired by classic Wolfenstein engine first-person shooters, featuring waves of zombies in pixelated arenas. It will be accompanied by the Juggernaut Assets Maker, a paid tool for players to create levels and customize assets. The game is developed by Mages Inc, a Japanese studio known for the Steins;Gate series. The Juggernaut Asset Maker's source code was generated using generative AI, highlighting Mages Inc's transparency in an industry where many games use similar technologies.
BetaBeacon
September 10, 2026
Anbernic RG 55G1 is a new Android handheld with a Qualcomm Snapdragon G1 Gen 2 processor and a 5.5-inch full-HD display. It is priced at 9.99 in the United States and offers options for players seeking a larger screen and more power than entry-level retro consoles.
BetaBeacon
September 8, 2026
Wave Launcher, an Android launcher inspired by the PlayStation-style XrossMediaBar design, has officially reached its V1.0 release. It prioritizes controller-first functionality, offers game management features, robust asset scraping capabilities, multimedia functionality, and extras such as FTP support and Discord Rich Presence integration. It is available for download on its official page and GitHub.
Winsage
September 7, 2026
Defragmenting hard drives was a common maintenance task for Windows users in the 90s and early 2000s that organized scattered files to enhance access speed. With the introduction of solid-state drives (SSDs), the need for defragmentation diminished. A web application, defrag98.com, allows users to simulate the defragmentation experience, complete with sounds and progress bars, providing a nostalgic experience without real utility.
AppWizard
September 7, 2026
On September 3, 2026, Microsoft announced that Xbox Game Pass subscribers will see a shift in cloud gaming access. Starting November 2026, unlimited cloud streaming will be replaced by a tiered hour bank system: 15 hours for Ultimate, 10 for Premium, and 5 for Essential subscribers. Once a subscriber exhausts their allotted hours, they must wait for the next billing cycle or purchase additional time. This change is the most significant since the beta launch of Xbox Cloud Gaming in 2019. The announcement was made on Xbox Wire, and the new structure is reflected on Xbox’s product pages. The new tiered system introduces a scarcity model, with every paid tier now having its own cloud gaming quota. Essential subscribers, who previously had no cloud access, will now receive 5 hours per month. The pricing for the Game Pass tiers is as follows: Ultimate at .99 for 15 hours, Premium at .99 for 10 hours, and Essential at .99 for 5 hours. The free ad-supported tier remains unchanged at 5 hours per month. Microsoft's rationale for the change is based on usage data indicating that most subscribers do not heavily utilize cloud streaming, coupled with the rising costs of operating cloud gaming services. The company has stated that additional hours can be purchased once a subscriber's monthly allotment is used up, although pricing details for these add-ons have not yet been disclosed. The new hour caps will take effect in November 2026, following a shorter notice period compared to NVIDIA's GeForce NOW service, which implemented a 100-hour monthly cap earlier in 2026. The response from gaming communities has been largely negative, with concerns about the limits falling short of typical usage patterns and conflicting with the marketing of Game Pass as offering unlimited access. The introduction of hour caps could impact Game Pass's subscriber base, particularly among those who rely on cloud gaming as their primary access point. Microsoft's internal usage data will determine the extent of this impact, as the company aims to control costs without raising subscription prices.
BetaBeacon
September 5, 2026
- Armoured Mewtwo will be appearing in Pokémon Go raids over the weekend, drawing a crowd of players. - Xbox may be pushing to be the temporary physical media saviour, causing PlayStation to rethink their strategy. - Catherine Dellosa is prepping early access games for a work trip and will be playing Backpack Stars, a backpack management game. - Shaun Walton will be playing Yu-Gi-Oh! Duel Links with his Blue-Eyes deck. - Iwan Morris will be recovering from Gamescom and playing No More Room in Hell 2 and looking for a good zombie game. - Stephen Gregson-Wood is enjoying playing Rust Mobile's second closed beta.
AppWizard
August 30, 2026
A recent episode of the Japanese television show Game Center CX conducted a poll regarding whether games from the Wii and PlayStation 3 should be classified as retro. Over 14,000 votes were cast, with 71% supporting the inclusion of these games. A subsequent round of voting increased that figure to 80% from nearly 17,000 voters. As a result, titles from both consoles will now be considered for the show’s retro segment.
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