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AppWizard
July 8, 2026
This month's Humble Choice features a selection of games appealing to fans of classic RPGs, nostalgic adventures, and action-packed shooters. One standout title has received a score of 85%, noted for its platforming time trials and featuring the English voice actor of Spike Spiegel. Another title, Tunic, has an 86% score and is praised for its challenging combat and exploration, reminiscent of classic Zelda games. Sea of Stars is highlighted for its beautiful RPG aesthetics. The offerings are available for approximately £11.50, and users are reminded to cancel their subscriptions after claiming their keys if they choose to do so.
AppWizard
July 6, 2026
Paralives, created by indie designer Alex Massé, launched on Steam in May 2026 as an early access title and sold 250,000 copies within eight hours, achieving a peak concurrent player count of 78,603. The game allows players to create and customize characters called Parafolk, featuring extensive representation and body inclusivity. It offers user-friendly building and decorating tools, enabling flexible item placement and personalization. The art style is a comic-book aesthetic reminiscent of "Spider-Man: Into the Spider-Verse." Paralives was developed independently with community feedback, contrasting with EA's acquisition of The Sims, which raised concerns among players regarding corporate influence and representation. The game is priced at £33.50, with plans for free downloadable content updates.
TrendTechie
July 2, 2026
The hacker known as voices38 has breached the Denuvo protection system in the game 007 First Light, which was released on May 27, 2026, approximately two weeks before the hack was reported. Voices38's method is a conventional executable "crack" that does not require users to disable security mechanisms, making it more user-friendly than previous attempts by the group DenuvOwO. Voices38 has also successfully bypassed protections in other high-profile games, including Pragmata, Stellar Blade, Resident Evil: Requiem, and Mafia: The Old Country. The effectiveness of DRM solutions like Denuvo is being questioned as hackers develop more sophisticated methods to breach these systems.
AppWizard
July 2, 2026
Slitherine has acquired the rights to the Blood Bowl series, previously held by Nacon, which faced insolvency and impacted various projects, including Blood Bowl 3. Developers Cyanide had planned to update Blood Bowl 3 to align with the latest tabletop rules, now back on track under Slitherine. Blood Bowl 3 was released with significant issues, including bugs and frustrating microtransactions, leading players to prefer Blood Bowl 2. Despite some improvements, menu navigation remains cumbersome. There is cautious optimism for the series' future under Slitherine's management.
AppWizard
July 2, 2026
PlayStation plans to phase out physical discs for its consoles starting in January 2028, coinciding with the digital-only release of GTA 6. This shift reflects the industry's move toward a digital-only future, impacting collectors and enthusiasts of physical media. Meanwhile, GOG offers a DRM-free gaming experience, allowing users to retain access to purchased games even if they are removed from the store, as long as the files are installed. GOG's model enables personal backups on physical media and does not require an internet connection for gameplay, although online multiplayer may vary. The future of PlayStation adopting a similar DRM-free approach remains uncertain.
AppWizard
July 1, 2026
South Korea's antitrust regulator, the Korea Fair Trade Commission (KFTC), has raised concerns about Google's practices in the Android app marketplace, identifying potential abuses of market dominance that may have stifled competition. The KFTC's Market Surveillance Bureau reported that Google's actions have impacted approximately 14.16 trillion won (around billion) in revenue. The report focuses on Google's "Games/Google Velocity Program," which operated from July 2019 to March 2026, providing financial support to game developers in exchange for launching games on Google's app store under favorable terms compared to competitors. This program reportedly diminished developers' incentives to use rival app stores, effectively creating a state of exclusive dealing with Google. If found guilty of market abuse, Google could face a fine of up to 6% of the affected revenue, approximately 0 million. Google has eight weeks to respond to the report, and the KFTC will issue a final ruling thereafter.
AppWizard
July 1, 2026
South Korea's competition regulator, the Korea Fair Trade Commission (KFTC), has accused Google of using its dominant position in the Android apps market to suppress competition, potentially leading to significant financial penalties. The KFTC estimates that Google's practices have revenue implications of 14.16 trillion won (approximately .1 billion). The investigation centers on the Games/Google Velocity Program, also known as "Project Hug," which allegedly provided financial incentives to game developers for launching titles exclusively on the Google Play store. This program reportedly discouraged developers from distributing their games through competing platforms, particularly OneStore. If the KFTC finds that Google abused its market position, the company could face fines of up to 6% of the affected revenue, around 0 million. Google will have eight weeks to respond to the evidence against it, and the KFTC plans to expedite a final decision while respecting Google's due process rights.
AppWizard
June 30, 2026
Jennifer Gibbons, Vice President of State Government Affairs at the Entertainment Software Association (ESA), stated during a California State Senate hearing that community servers for Minecraft and Call of Duty are "illegal" and equate to "piracy." She mentioned that the ESA has pending lawsuits against private servers and that the United States Trade Representative (USTR) has identified some private servers as notorious markets for piracy. Gibbons' comments were challenged by Assemblyman Chris Ward, who noted the existence of community servers for both games. An ESA representative later clarified that Gibbons was responding to a complex question and that private servers hosting copyrighted content without authorization infringe on the intellectual property rights of game publishers. The ESA reported a total revenue of ,614,556 in the fiscal year ending March 2025, with ,804,681 from member dues.
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