The shooter game market is currently saturated with both successful and unsuccessful multiplayer titles, making it challenging for developers to stand out. Dmitri Ogorodnikov, co-head of Nomion Games, emphasizes the importance of recognizing the complexities of creating a successful shooter. He points to the failures of games like Concord and Highguard, which struggled due to lackluster character design and muddled identities. Ogorodnikov believes that many big studios lose the essence of their games by relying too heavily on marketing and formulas. In contrast, Nomion aims to focus on quality gameplay and a clear vision for their upcoming title, Rush is Real, which is still in the prototyping phase. He asserts that the game will not be just another generic shooter and will prioritize unique ideas and quality over following market trends.