role-playing

AppWizard
April 12, 2026
Dean Hall, the founder of RocketWerkz, began his gaming journey with a Commodore 64 and developed a passion for computers after a challenging five-hour gaming session. He is currently developing Icarus, a space survival game that has recently become profitable after a difficult launch. Hall has logged 1,400 hours in RimWorld, where he has released two popular mods. He enjoys playing Ostranauts, accumulating at least 150 hours per playthrough, and is looking forward to its upcoming update. Hall has also played the original XCOM for around 600 hours over the past year. He has nearly 5,000 hours in Stationeers, a game developed by his studio, and over 2,000 hours in Kerbal Space Program. His favorite game is Space Station 13, where he plays a character named Colton Murphy. For non-gaming software, he relies on Rider for programming development. Hall maintains a very clean desktop, regularly organizing it for security and efficiency in his game development process.
AppWizard
April 11, 2026
Titan Quest 2 is an action role-playing game developed by Grimlore Games, focusing on core elements from the original game while avoiding the live-service model. The game is currently in early access, with an update scheduled for April that will introduce two major features: summons and talismans. Each mastery will include a summon skill with new passive abilities, allowing for diverse playstyles. Summons will function similarly to auras, requiring energy management, and the game will automatically re-summon fallen minions. The five current masteries and their summons include: - Storm: Wisps that unleash lightning strikes. - Warfare: War Banner that heals and buffs allies or debuffs foes. - Forge: Automaton, a customizable mechanical ally. - Earth: Core Dweller, a rock golem that deals damage. - Rogue: Shadow Clone that mirrors the player’s gear. The update will also introduce talismans for mages, replacing traditional shields and enhancing energy reserves. Additionally, there will be an overhaul of epic items, with significant buffs and reworks to improve their effects. Other enhancements include new affixes on gear and revamped implicits on staves for casters. The exact release date of the update is not specified, but it is described as "nearly ready for release."
AppWizard
April 10, 2026
A player completed New Vegas after 300 hours over 15 years, demonstrating dedication to experiencing every aspect of the game. Christoffer Bodegård, the creator of Esoteric Ebb, designed the game to evoke wonder and discovery, similar to classic RPGs like Elden Ring. He introduced the concept of the "illusionary wall of agency," suggesting that with numerous choices and content, players may feel they have missed significant portions even after completing a large percentage of the game. This design philosophy enhances gameplay and fosters a deeper connection between players and the game world, encouraging exploration and repeated engagement.
AppWizard
April 5, 2026
Star Wars Zero Company, directed by Aaron Contreras, aims to create a distinct narrative identity, departing from common RPG tropes. The game combines strategic gameplay similar to XCOM with storytelling elements reminiscent of Mass Effect. A feature detailing the development process and narrative vision is available, showcasing insights from Contreras and the Bit Reactor team. An explainer provides essential details about the game's features and narrative direction, indicating that it seeks to redefine the RPG landscape with a focus on challenge and emotional depth.
AppWizard
April 5, 2026
Tarn Adams is the co-founder of Bay 12 Games and is best known for co-creating Dwarf Fortress, which was released in 2006 and is celebrating its 20th anniversary. He has recently been playing The Planet Crafter, a terraforming game, and has logged 1,454.5 hours in Factorio, a factory-building simulation. Adams does not have a single game he would never uninstall but frequently plays Caves of Qud. He uses Ableton, a music sequencer, as essential non-gaming software. His desktop is about half full with various folders and .txt files, including a nostalgic folder for BASIC games from the '80s.
AppWizard
March 29, 2026
Pathfinder: Wrath of the Righteous is a complex RPG that offers 232 subclasses, including 26 base classes, 193 subclasses, and 13 prestige classes, providing a detailed character-building experience. The game features unique mechanics such as animal companions and mounted combat, which enhance gameplay and strategy. One subclass, the "Sable Company Marine," allows players to have a rideable griffon companion from the beginning. The game is available on Steam and GOG, with sales currently offered.
AppWizard
March 27, 2026
Owlcat has admitted to using generative AI in the development of The Expanse: Osiris Reborn, specifically for prototyping and placeholders, which will be replaced before final assets are created. PR manager Katharina Popp clarified that this approach is intended to streamline development, allowing for rapid iteration. However, this decision has sparked debate among fans, many of whom prefer human creativity over AI-generated content. Owlcat previously stated that generative AI was not used in their other titles, raising questions about their commitment to originality. The community has expressed resistance to the technology, with some players stating they do not want to play games that incorporate generative AI.
AppWizard
March 27, 2026
Bit Reactor's tactical game, Star Wars Zero Company, is set in the Clone Wars era and is projected to launch in 2026, though a specific release date has not been disclosed. The game features tactical combat mechanics similar to XCOM and allows players to command a mercenary group made up of former operatives from the Separatist and Republic factions. Players control a custom protagonist named Hawks, accompanied by a clone buddy named Trick, and can choose from a diverse cast of squadmates, each with unique abilities. Character customization is extensive, allowing players to select from various classes and alien species for their mercenaries. Combat involves controlling a squad of four characters with three action points per turn, and players can engage in tactical missions and non-combat operations that affect squad morale and narrative outcomes. The home base, called the Den, serves as a hub for research, gear upgrades, and mission selections. The game will not include player-centric romance subplots. Developed by Bit Reactor and published by Respawn under EA, the narrative direction is led by Aaron Contreras.
AppWizard
March 26, 2026
Owlcat Games has announced a new RPG titled The Expanse: Osiris Reborn, inspired by a television series and book series. The game features traditional CRPG elements and a dynamic environment with frequent shootouts. It is set to be released in spring 2027, with a closed beta starting April 22 for purchasers of the physical Collector’s Edition and the digital "Miller’s Pack" edition. A unique feature includes an identical twin character influenced by the player's character creation choices.
AppWizard
March 24, 2026
Banquet for Fools is an immersive role-playing game set to release on March 5, 2026, by Hannah and Joseph Games. Players engage deeply with the game world, which lacks traditional quest logs and markers, requiring them to take notes to track objectives. The game begins with a chaotic scene and spans three centuries into the future, where players create questing parties with unconventional characters. The narrative is intentionally vague, and players must interpret information conveyed through elaborate scrolls and hand-drawn notes. Traveling in the game is a significant experience, with players choosing routes that impact their resources and survival. Encounters with friendly groups or hostile enemies add tension, and combat is real-time, requiring tactical decisions and quick reactions. The combat system emphasizes a personal connection to attacks and encourages players to unlock new abilities that enhance tactical options. Challenges include vague directions from NPCs and a strict day/night cycle, which can lead to frustration but also deepen player engagement with the game world. Each setback offers opportunities to learn and adapt, making the experience rewarding despite its complexities.
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