In Pillars of Eternity's expansion, The White March: Part One, players encounter a character named Zahua, a martial artist hiding in a barrel of fish as part of his quest for self-debasement. Upon meeting the player, Zahua asks, "Are you real?" This interaction offers various dialogue choices, including responses like "Yes," "[Lie] Yes," and "There is no way to be certain." The character's introduction was designed by Eric Fenstermaker to convey Zahua's detachment from reality and to allow players to explore their interpretations of reality. Fenstermaker emphasizes the importance of player agency in RPGs, suggesting that if an NPC can reject reality, so can the player. He also reflects on the need for dialogue to facilitate self-expression and discovery for players, recognizing the diverse motivations they bring to the genre.