rose

BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
Winsage
April 1, 2026
In the fourth quarter of 2025, U.S. PC shipments increased by 3% year-on-year, totaling 18.2 million units. This growth was driven by seasonal holiday demand, the need to upgrade aging Windows 10 computers, and retailers securing inventory ahead of supply chain challenges due to a chip shortage. The overall PC market in 2025 also grew by 3%, reversing declines from the previous two quarters. Commercial sector shipments rose by 6% to 8.2 million units, supported by holiday spending and a shift to more affordable products, as enterprises migrated to Windows 11 before the end-of-support deadline for Windows 10. However, Omdia predicts a 13% contraction in PC shipments for 2026 due to rising RAM and storage costs, alongside CPU shortages from Intel and AMD. The entry-level PC market may face significant challenges, potentially diminishing by 2028. Despite declining shipment numbers, the market value is expected to rise due to price increases from supply constraints. Omdia forecasts a rebound in 2027, with shipments projected to grow by 7% to exceed 66 million units, still below the 71.5 million units recorded in 2025.
AppWizard
March 27, 2026
Creative Assembly has announced several new titles, including Total War: Warhammer 40k and Total War Medieval 3, which is a sequel to a beloved game. They are also developing a sequel to Alien Isolation. Game director Pawel Wojs emphasized the studio's commitment to innovation and the need to modernize classic games for today's audience. He acknowledged the challenges of recreating Medieval 2, stating that simply replicating it would not result in a good game. However, he assured fans that the essence of what made Medieval 2 enjoyable will be preserved in Medieval 3. Creative Assembly is adopting a strategy of early project announcements to foster transparency and community involvement, aiming to engage with fans and incorporate their feedback throughout the development process. The studio is utilizing advancements in technology and a new engine to innovate within the strategy genre, potentially leading to significant achievements with Total War Medieval 3.
AppWizard
March 25, 2026
Sony has decided to close Dark Outlaw Games, a studio founded by Jason Blundell, just over a month after announcing the closure of Bluepoint Games. Dark Outlaw was still in the early stages of development on an unannounced project. Reports indicate that Sony laid off an undisclosed number of employees, with estimates suggesting around 50 individuals were affected. Blundell had previously expressed enthusiasm for the studio's partnership with Sony, highlighting the privilege of being a new first-party studio. Before Dark Outlaw, Blundell was involved with Deviation Games, which closed in 2024 without releasing a game. The gaming industry has faced significant layoffs and studio closures in 2023, with Epic Games announcing layoffs of over 1,000 employees due to insufficient revenue.
AppWizard
March 23, 2026
The atmosphere in gaming is currently lacking excitement due to a lull with no major releases. Notable upcoming games include: - Journey of the Garden Rose: An adventure game featuring a princess battling insects in a low-poly palace. - Frog Holm: A bar-running game that combines cocktail mixing with Tetris mechanics. - No Vacation for an Executioner: An action-horror game with a PS2 style and intricately designed monsters. - Come Again, Chachii?: A game where players help quirky aliens find jobs by deciphering their speech. - Roombattle: A top-down multiplayer game featuring competing vacuums. - Mado Monogatari: Fia and the Wondrous Academy: A dungeon-crawling RPG with cheerful characters and perilous elements. - Beast Breaker: A tactical pinball game where players launch a mouse at kaiju. - Nova Roma: An early access city-builder focusing on water management. - Damon and Baby: An action-adventure game featuring a baby and a demon king. - Screamer: A cyberpunk racing game known for its colorful mechanics. - Project Songbird: A game about overcoming writer's block while battling tree monsters. - EverSiege: Untold Ages: An action-strategy game from the creators of Aliens: Dark Descent. Additional activities include capturing images of mushrooms in Rova, constructing a mycelial web in ChloroLink, battling vintage supervillains in Marvel Maximum Collection, searching for a sister in Too Well Hidden, harvesting fuel in Venus in Transit, and transforming clouds into sea creatures in The Wide Open Sky is Running out of Catfish. The Treehouse is working on guides for Crimson Desert, evaluating Slay The Spire 2, assessing hardware, and participating in a preview event.
AppWizard
March 20, 2026
Richard Garriott, co-founder of Origin Systems and creator of the Ultima RPG series, attended the 1989 Computer Game Developers Conference as a business strategist. He discussed the decline in sales of in-depth PC RPGs and strategy games, attributing it to decreased PC hardware sales and "product proliferation," where the number of new titles increased significantly, leading to lower sales per title. Garriott noted that while the computer game industry saw a 15-25% annual sales increase, the number of new titles rose by 25-50%, causing confusion among consumers. He expressed concern about the quality of games and the need for publishers to understand these market dynamics. Garriott emphasized the importance of developing unique, high-quality products that cannot be easily replicated on consoles.
AppWizard
March 17, 2026
The GDC conference attracted around 20,000 attendees from 85 countries. Hasbro CEO Chris Cocks shared that the company limits its toy testing rating scale to one to five. The GDCo Pro's wishlist highlighted Crimson Desert, Forza Horizon 6, and Windrose as the most anticipated unreleased Steam games. New announcements included The Legend Of California and ReVamp, while Kogama was delisted due to copyright issues. Nvidia unveiled its DLSS 5 rendering model, which received mixed reactions. Titanium Court won the Grand Prize at the Independent Games Festival, and Clair Obscur: Expedition 33 won five categories at the Game Developers Choice Awards. Steam's top releases for February 2026 included notable DLCs. Valve detailed new Steam Frame and Steam Machine Verified requirements, and Epic Games Store struggles against Apple and Google. Valve is collaborating with the FBI on Steam game malware and faces a class action lawsuit over its loot box system. Google is enhancing the PC version of Google Play Games. Nintendo's approval process for Switch 2 SKUs is slower than expected. GameDiscoverCo Pro has expanded its scanning capabilities to over 33,000 Steam titles, with Brotato emerging as a top revenue generator in the Godot engine. Godot's market share rose from 0.9% in 2020 to 7.1% in 2025, while Unity holds around 49-51% and Unreal approximately 20%. The top 50 new Unreal games grossed around .8 billion on Steam, while Unity games earned approximately [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In the aftermath of GDC, the gaming community is buzzing with insights and developments. The conference attracted around 20,000 attendees from 85 countries, a notable decrease from previous years, yet the energy remained palpable. Among the lighter moments, a rogue giraffe from Dots.eco captured attention with its lively antics throughout the event. In a recent episode of The Verge podcast, Hasbro CEO Chris Cocks shared an amusing anecdote about toy testing, revealing the company’s strategic decision to limit their rating scale to one to five, humorously avoiding the numbers six and seven around children during play tests. Game Discovery Insights Shifting focus to game platform and discovery news, several trends emerged from GDC: The GDCo Pro's latest wishlist charts highlighted the most anticipated unreleased Steam games from March 9th to 16th. Topping the list is Pearl Abyss' ambitious open-world ARPG, Crimson Desert, followed closely by Forza Horizon 6 and the adventurous Windrose. New announcements included the intriguing open-world title The Legend Of California, and Digital Sun's castle-defense roguelite, ReVamp, where players embody Dracula. However, Kogama faced swift delisting due to copyright issues with Minecraft's source code. Nvidia unveiled its latest rendering model, DLSS 5, at GTC, which has garnered mixed reactions—some praising its photorealistic capabilities while others dismiss it as a mere “yassify” simulator. At the GDC awards, Titanium Court took home the Grand Prize from the Independent Games Festival, while Clair Obscur: Expedition 33 won five categories, including Game of the Year at the Game Developers Choice Awards. Steam's top releases for February 2026 were revealed, showcasing revenue tiers that included notable DLCs such as the Age Of Empires II x South America expansion. In microlinks, Valve detailed new Steam Frame and Steam Machine Verified requirements, while Epic Games Store continues to struggle against the mobile dominance of Apple and Google. Streaming showcases included the Future Games Show, which featured a release date announcement for Deep Rock Galactic: Rogue Core, alongside the more niche Computer Worlds showcase celebrating unique gaming experiences. Valve has begun collaborating with the FBI to address Steam game malware issues, while also facing a class action lawsuit over its loot box system. Google is ramping up efforts with the PC version of Google Play Games, promising a more extensive library of Windows titles and improved accessibility. Lastly, Nintendo's approval process for Switch 2 SKUs appears to be slower than anticipated, with developers awaiting clearance for new titles. As GDC 2026 unfolded, the palpable tension surrounding game launches was evident. Developers are increasingly seeking structured playtesting solutions, with FirstLook offering comprehensive infrastructure for recruitment, surveys, and sentiment analysis. In a recent analysis of game engines, GameDiscoverCo Pro has expanded its scanning capabilities to over 33,000 Steam titles. Notably, the indie game Brotato has emerged as a top revenue generator within the Godot engine, reflecting the growing popularity of this open-source platform. Data indicates that Godot's market share has risen significantly, from 0.9% in 2020 to 7.1% in 2025, particularly among unreleased games. Meanwhile, Unity maintains a steady share of around 49-51%, and Unreal has seen a gradual increase to approximately 20%. Interestingly, the trend of developing custom engines has declined, as the advantages of established engines become increasingly apparent. GameMaker has also lost some market share, likely to Godot's rise. In the context of revenue, the top 50 new Unreal games grossed around .8 billion on Steam, while their Unity counterparts earned approximately 0 million. This disparity highlights the different market strategies employed by developers using these engines. Finally, insights into February 2026's top-earning Roblox titles reveal the platform's dynamic landscape. The shooter Rivals leads in earnings, while Escape Tsunami For Brainrots dominates in playtime, showcasing the diverse interests of Roblox players. As the gaming industry continues to evolve, the quest for understanding how players discover and engage with games remains paramount. GameDiscoverCo is dedicated to providing real-time data services to help navigate this complex landscape." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million. Rivals leads in earnings among Roblox titles, while Escape Tsunami For Brainrots dominates in playtime.
Winsage
March 11, 2026
Microsoft's native NVMe driver, initially released for Windows Server 2025, is now available for Windows 11, enhancing SSD performance. Users can achieve performance gains through registry tweaks. Benchmark tests showed significant improvements in random read bandwidth and input/output operations per second (IOPS). In a test with AMD EPYC 9754 processors and Solidigm P5316 SSDs, the following results were observed: - 4K Random Read: Non-Native Driver 6.1 GiB/s, Native Driver 10.058 GiB/s (+64.89%) - 64K Random Read: Non-Native Driver 74.291 GiB/s, Native Driver 91.165 GiB/s (+22.71%) - 64K Sequential Read: Non-Native Driver 35.596 GiB/s, Native Driver 35.623 GiB/s (+0.08%) - 128K Sequential Read: Non-Native Driver 86.791 GiB/s, Native Driver 92.562 GiB/s (+6.65%) - 64K Sequential Write: Non-Native Driver 44.67 GiB/s, Native Driver 50.087 GiB/s (+12.13%) - 128K Sequential Write: Non-Native Driver 50.477 GiB/s, Native Driver 50.079 GiB/s (-0.79%) Random read latency decreased significantly, with 4K and 64K read times dropping by 38.46% and 13.39%, respectively. However, 64K sequential write latency increased by 39.85%, while 128K sequential write latency rose by 12.43%. The NVMe driver also showed favorable CPU usage results during sequential read and write operations. It is not enabled by default in Windows 11, requiring users to make registry changes to activate it.
Tech Optimizer
March 11, 2026
The global cybersecurity market is projected to grow from nearly billion in 2025 to over billion by 2033, according to Grand View Research. Consumer Reports has ranked various antivirus products to assist consumers in selecting the right solutions. In the Free Anti-Malware Programs category, AVG Antivirus FREE ranked fourth, offering superior overall protection compared to Microsoft Defender, which placed sixth. AVG's free version is ad-supported and noted for its comprehensive protection against threats, including adware. Avast Free Antivirus and AVG scored similarly, but both feature intrusive advertisements. Bitdefender Antivirus Free for Windows ranked second, providing a more intuitive user experience with basic ransomware protection. Avira Free Security Suite topped the rankings, offering a full suite of security features and options for additional subscription models.
AppWizard
March 2, 2026
Battlefield Studios' anti-cheat system, EA Javelin, has thwarted over 580,000 cheating attempts in Battlefield 6. Players have expressed skepticism about the accuracy of the developers' claims regarding the percentage of cheaters caught. The Match Infection Rate (MIR) is a metric that includes confirmed cheaters and those suspected based on detection signals, which recently increased from 2.28% to 3.09% in January. The rise in MIR is attributed to improvements in the anti-cheat system's ability to detect stealth cheats and the implementation of a new ban acceleration method on January 26.
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