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AppWizard
September 1, 2026
Blizzard Entertainment is reviewing World of Warcraft Mythic Plus Dungeon rankings due to concerns over players purchasing carries, following the introduction of rewards for the top 1% during the Midnight expansion. Game director Ion Hazzikostas confirmed that the team is thoroughly examining this issue and will provide updates soon. The competitive rankings have led to discussions about the rapid increase in cutoff scores and the prevalence of paid invitations for +21 level groups. Players have faced penalties for obtaining Mythic raiding mounts through real-money transactions, causing confusion over legitimate practices. The percentage-based ranking system has increased participation in Mythic Plus dungeons but resulted in lower retention rates compared to the previous season. Community feedback on the new rewards has been mixed, with some players feeling stressed by the uncertainty of the cutoff. Class balance has also become a concern, as successful teams tend to favor specific "meta" specs, potentially limiting accessibility for other players. Blizzard aims to keep dungeons accessible for all classes while considering specialization-specific cutoffs for future seasons.
AppWizard
August 1, 2026
GameDiscoverCo newsletter has reached 45,000 subscribers. The Video Game History Foundation launched a ‘history of E3’ collection, including an introductory video, vintage footage, and a podcast. Microsoft reported a decline in Xbox revenue for four consecutive quarters, with Content & Services revenue at approximately .75 billion (down 10% year-over-year) and hardware revenue around million (down 13% year-over-year). Asha Sharma noted over 200 million new players joined Xbox in FY2026, but the business did not grow. PlayStation's PS5 sales reached 95.3 million, with a 1.6 million increase for the quarter but a 36% year-over-year decline. Active PSN users rose to 125 million, and profit surged by 37%. Meta's Reality Labs reported a loss of .6 billion in Q2, despite million in revenue. Slotbound, a roguelike auto-battler game, achieved 50,000 wishlists and 2,900 peak demo concurrent users. Over 1,000 PC games now operate direct channels, saving developers an estimated billion in platform fees in 2025. GameDiscoverCo’s Steam Fan Snapshot data revealed that the average age of players is 31 for Clair Obscur and 25 for R.E.P.O. 37.5% of respondents find games through short-form video, while 27.9% use traditional media websites. Players of ARC Raiders show a strong preference for the Steam Deck, and as playtime increases, console playtime declines.
AppWizard
July 20, 2026
In June 2017, Valve introduced Steam Direct, changing the platform's game release process from manual curation to a more open system. Before this, game releases were limited, with only one month—December 2016—exceeding 500 releases. By February 2025, monthly game launches on Steam surpassed 1,500. A study by Sulka Haro analyzed around 53,600 Steam titles released between mid-2023 and mid-2026, noting that in 2024, 10.9% of new games included an AI disclosure, rising to 19.9% in 2025, and reaching 30.8% by July 2026. Non-AI flagged launches increased from about 1,030 to around 1,320 per month, while AI-flagged launches grew from approximately 13 to about 530 monthly. Projections suggest that by 2027 or 2028, nearly half of all games on Steam will have an AI flag. Despite the increase in AI-flagged titles, many struggle financially and receive mediocre reviews. The gaming industry is seeing a rise in generative AI technologies, particularly in management simulation genres. Recent notable releases on Steam include Granblue Fantasy: Relink and Palworld, with anticipation for Star Wars Zero Company on August 27.
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