RPG systems

AppWizard
March 5, 2026
Control Resonant features a new protagonist, a different environment, and shifts from gunplay to melee combat, incorporating RPG mechanics. Players can customize their experience in a hub called The Gap, where they refine combat builds. The combat system allows players to charge supernatural abilities through weapon attacks, creating a cycle of attack and power accumulation. Customization includes a shape-shifting weapon, Aberrant, which offers various forms for different playstyles. Players can equip abilities gained from defeating bosses and utilize extensive talent trees for enhancements. The game includes diverse monsters and aims to provide varied combat experiences, drawing inspiration from action titles like Devil May Cry.
AppWizard
January 8, 2026
The New Game Plus Showcase is scheduled to air on January 8, 2026, at 1:00 PM PT | 4:00 PM ET | 10:00 PM CET | 9:00 PM GMT. It will feature 45 upcoming titles for Xbox and PC and will be accessible on platforms such as YouTube, Twitch, X, TikTok, and Instagram. Notable games include: - Warhammer 40,000: Dark Heresy - Crimson Desert - The Blood of Dawnwalker - The Expanse: Osiris Reborn - Shadow of the Road - Atomic Heart 2 - The Cube - Dinoblade - Towerborne - Grounded 2 The showcase was established on December 29, 2025, by a group of content creators and aims to present new games without paid placements.
AppWizard
November 25, 2025
Many players are disappointed with Vampire: The Masquerade - Bloodlines 2 due to performance issues, a lack of meaningful stakes, and disengaging RPG systems. The sequel does not maintain continuity with the original game, offering only scattered lore snippets. Dan Pinchbeck, co-founder of The Chinese Room, revealed that he advocated for a title change during development discussions with Paradox to reduce comparisons with the original game. He aimed to take over the development of Bloodlines 2 but noted the team wanted to infuse their own storytelling rather than simply finish Hardsuit Labs' work. Pinchbeck recognized the challenges of creating a true sequel within time and budget constraints and suggested aiming for a focused experience similar to Dishonored. He acknowledged the complexities of collaborative game development and the enduring legacy of the original Bloodlines game, which continues to overshadow its sequel.
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