Aleksandar Gavrilović has introduced a governance model at Summer Eternal that incorporates the interests of all stakeholders, including a player cooperative within a non-profit organization. Players will not profit personally but will have a say in how the organization’s income is allocated, aiming to rebuild trust in the gaming industry. Summer Eternal is pioneering a model that provides ownership stakes and profit-sharing to freelancers and customers, with players having a democratic influence supported by 5% of the profits. The studio will launch the Summer Eternal Anthology Vol. 1, featuring essays from notable contributors, available for preorder for one more day.
RuneScape: Dragonwilds introduces players to the new continent of Ashenfall, where they face the Dragon Queen Kuldra amidst a significant dragon threat. The game features a new biome called the Scorned Wilderness and a raid-style dungeon, requiring 40 to 60 hours of gameplay to complete its story content. It includes a sophisticated crafting system that allows for extensive customization of the game world. The combat system has been modernized, incorporating various weapon types and a nuanced parrying system, while the magic system offers unique runes that alter spell effects. Players experience skill progression through the use of tools or weapons, but the early game lacks healing potions, making it challenging. The game encourages exploration with a robust crafting system and in-game mounts, as well as the ability to create travel routes using loadstone teleporter panels. It also features dungeons with platforming elements and diverse enemy encounters. RuneScape: Dragonwilds supports full crossplay for consoles and has a roadmap for future updates.