Hideo Kojima set a benchmark for player engagement in Death Stranding 2, aiming for a fulfilling experience that encourages completion. Feedback from playtesters led Kojima to enhance the game's playability while avoiding conventional gaming tropes. In the original Death Stranding, completion rates were low, with about 40% of PS4 players, 34% of PS5 players, and 20% of Steam players finishing the game. Initial data for Death Stranding 2 shows over 62% of players completing the final chapter, attributed to easier navigation with vehicles and tools. To address concerns about reduced challenge, a difficulty setting called To the Wilder was introduced in the PC release. Kojima Productions aims to balance enjoyment and accessibility with depth and complexity in the game.