Redfall, developed by Arkane Austin, was met with widespread criticism, leading PC Gamer to label it as "the first Arkane game we don't like." Following its release, Microsoft announced plans to shut down Arkane Austin a year later. Studio director Harvey Smith acknowledged that while corporate pressures played a role, the studio was also drawn to the games-as-a-service trend, which influenced the game's design. Despite initial enthusiasm for incorporating new mechanics, Smith later expressed regret that Redfall did not meet expectations and pondered whether future updates could have improved it.