sequels

AppWizard
June 4, 2026
Jeff Gattis, the general manager of Amazon Gaming, indicated a potential shift in the development of future James Bond games, suggesting that sequels might be produced by MGM and possibly Amazon Game Studios, which could mean IO Interactive may step back from its Bond responsibilities. An Amazon spokesperson clarified that the company is not entirely moving away from IO Interactive, though future plans remain unclear. Amazon's gaming division has faced challenges, including significant layoffs and project cancellations. Gattis expressed a belief in the convergence of television and video games, suggesting that major intellectual properties will need to integrate video game narratives. He did not confirm IO Interactive's involvement in future Bond games, stating that decisions regarding the next Bond game are still being considered. IO Interactive has not publicly responded to these developments.
AppWizard
June 4, 2026
Jeff Gattis, general manager of Amazon Gaming, discussed the positive trajectory of the James Bond video game franchise following the success of 007 First Light. Amazon acquired the James Bond film rights in 2025, which has complicated game development due to a pre-existing agreement that allowed IO Interactive to self-publish First Light. Future sequels are expected to be developed in collaboration with MGM and possibly under Amazon Game Studios. Amazon is also developing a Tomb Raider television series for Prime Video and has various projects that will connect with Prime Video intellectual properties. In 2025, Amazon shifted its strategy away from large-scale game development, focusing instead on delivering exceptional gaming experiences. The company plans to publish upcoming Tomb Raider titles and may explore cost-effective mobile games powered by AI.
AppWizard
May 17, 2026
Chet Faliszek, a former writer for Half-Life 2 and Left 4 Dead, addressed speculation about Half-Life 3 in a YouTube video, clarifying that he is not involved in any current projects related to it. He expressed that creating Half-Life 3 would not be "incredibly easy" due to the complexities of modern gaming lore, which he finds challenging. Faliszek stated he does not want to revisit established franchises, including Half-Life and Left 4 Dead, due to concerns about altering long-standing narratives and the potential backlash from dedicated fans. He described sequels as a "disaster nightmare" and emphasized his preference for exploring new ideas rather than engaging with existing lore.
AppWizard
May 15, 2026
Former Valve writer Chet Faliszek discussed the challenges of creating a narrative for Half-Life 3, responding to claims that it would be easy to develop. He emphasized that he was not hinting at any current developments and reflected on the complexities of the game's lore, particularly questioning the significance of events from Half-Life 2 Episode Two. Faliszek expressed reluctance to revisit established lore, fearing backlash from fans, and shared concerns about the difficulties of writing sequels within established universes. He stated that he finds the prospect of sequels daunting and prefers to avoid engaging with legacy titles.
AppWizard
May 1, 2026
Sony is recalibrating its strategy for releasing single-player games on PC due to disappointing sales figures for several key titles. For example, God of War Ragnarok had 6.9 million players on PlayStation 5 and PlayStation 4 at launch, but only 300,000 players on PC, which raises questions about the value of such ports. The lengthy gap between the original release and the PC port, nearly two years for God of War Ragnarok, may have contributed to the poor reception. Reports indicate that Sony has decided to halt the development of PC ports for its major single-player titles while continuing to support live service games and select externally developed projects. This shift suggests a strategic retreat, as the additional sales on PC may not justify the investment compared to millions sold on PlayStation.
AppWizard
April 23, 2026
Casey Yano, co-founder of Mega Crit Games, discussed the development of the sequel to Slay the Spire in an interview with Edge magazine. He cited the Dark Souls series as a key inspiration, particularly in terms of character building and player choice. Feedback from playtesters led the team to reevaluate their initial ideas, resulting in a more nuanced approach that retains core mechanics while introducing new features. Despite some criticism regarding recent updates, Yano indicated that the sequel will continue to evolve based on player feedback, similar to the original game's seven years of post-launch support. He also confirmed that the game will maintain a definitive endpoint, expressing skepticism about the inclusion of an 'infinite mode' due to concerns that it could diminish the excitement of deckbuilding.
AppWizard
April 21, 2026
FromSoftware has not announced any expansions or mini-sequels for Armored Core 6, but the game's community remains active. Thryfe, a YouTuber and AC buildmaster, is known for creating unique builds for the game's PvP mode, including recreations of iconic mechs from previous installments and a Sailor Moon-inspired mech. He has recently gained attention for this Sailor Moon build through YouTube Shorts, showcasing creativity within the Armored Core community. Thryfe's builds emphasize the importance of aesthetics alongside performance in gaming.
AppWizard
April 18, 2026
PCG has rediscovered a hands-on preview of Dragon Age: Origins by Evan Lahti, along with an interview from 2009 with BioWare co-founders Ray Muzyka and Greg Zeschuk. At that time, the studio was thriving, with both founders expressing optimism about the franchise's future and hinting at sequels. Muzyka noted that Dragon Age would be a franchise with a continuum of experiences, referencing a save transfer feature inspired by Mass Effect. Lahti recalls the excitement of covering the studio shortly after its acquisition by EA. Muzyka defended the artistic integrity of their games against media scrutiny, while Zeschuk commented on controversies surrounding early Mass Effect titles. The interview originally appeared in PC Gamer #198 (UK, March 2009).
AppWizard
March 29, 2026
Classic boomer shooters Heretic and Hexen have been made more accessible for PC gamers by Nightdive Studios. Hexen 2 is available for purchase on Steam, while accessing Heretic 2 requires obtaining a boxed copy. Heretic 2, released in 1998, is a third-person action-adventure game that received positive reviews for its level design and 3D action. MaxEd on GitHub has created a reverse-engineered sourceport called Heretic2R, which enhances the game with features like widescreen support, unlocked framerate, improved map loading times, and cosmetic improvements. To use Heretic2R, players need the original Heretic 2 game data updated to version 1.06. The potential for a future rerelease of Heretic 2 exists, as both it and Hexen 2 were published by different companies now under Microsoft.
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