Spore was initially envisioned as an expansive simulation game that allowed players to evolve from a unicellular organism to a spacefaring alien, but the final product turned out to be a collection of sci-fi minigames with a cartoonish character creation engine. The game's creator, Will Wright, introduced concepts like "procedural verbs" for evolving societies, but many of these ideas were not fully realized in the final version. Features such as an aquatic stage were cut from the game, which has led to ongoing interest and documentation by fans. Despite mixed reviews, Spore has influenced contemporary games, including the roguelike Everything Is Crab.