smooth scrolling

Winsage
April 26, 2026
Users have reported an inconsistent scrolling experience in Microsoft’s File Explorer, with smooth scrolling in the Gallery and Home views but jagged scrolling in standard folders. This discrepancy is due to the Gallery and Home views utilizing the WinUI 3 framework, while standard folders rely on legacy Win32 code. Microsoft is modernizing aspects of File Explorer but has not yet rewritten its foundational elements, leading to different rendering paths. The traditional folder views retain essential functionalities but sacrifice some modern UI features. Touch support issues are acknowledged, with current interactions prioritizing mouse and keyboard over touch gestures. Microsoft is addressing performance and reliability issues, with improvements in folder view consistency and reduced crashes noted in recent preview builds. These updates are expected in the May 2026 update, while smooth scrolling enhancements are planned for the future.
Winsage
March 3, 2026
The Files app has been updated to version 4.0.28, featuring an improved right-click context menu, bug fixes, support for the Microsoft Store version of Dropbox, icon customization for URL and shortcut files, and an option to disable smooth scrolling. The update resolves several issues, including problems with the 'Open With' menu, tab switching, and tag searches. The development team is focused on performance improvements, particularly for thumbnail loading times. Microsoft has plans to enhance Windows 11 and address user pain points related to File Explorer.
AppWizard
January 9, 2026
Google's "Project Butter," introduced with Android 4.1, aimed to improve scrolling smoothness on 60Hz smartphone displays. Intel announced the Precompiled Shader Distribution to enhance gaming performance by downloading shaders directly to PCs via Arc Control software, debuting with Panther Lake review driver downloads and initially supporting select DirectX 12 titles on Steam. Intel will update offline shaders alongside game patches and driver updates, with a focus on optimal performance. Petersen expressed support for Microsoft's efforts in precompiled shaders for Windows gaming. Intel Arc employs machine learning for its XeSS image upscaler and Xe Frame Generation system, with plans to address frame-pacing issues using AI. Petersen discussed the need to distinguish between frame generation and rasterization, emphasizing that visual improvements should be viewed separately from performance metrics like frames per second.
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