Developers of MMOs are increasingly creating solo-friendly content to accommodate players with busy lives, such as those with 9-5 jobs and family commitments. In Final Fantasy 14, players can complete most main story quests solo, while World of Warcraft has introduced solo-friendly endgame activities like Delves and Prey. The design of these games has shifted to prioritize casual content that requires less coordination, with classes becoming more self-sufficient. The author expresses a preference for solitary gaming experiences, valuing interactions with a close-knit community over broader social engagement. A poll is suggested to gauge readers' social interaction styles within MMOs.