In 2025, the concept of "hole" is highlighted as significant in gaming, particularly through the release of Mashina, a game developed by Talha and Jack Co. Mashina features an egg-shaped robot that digs holes to gather minerals, drawing gameplay comparisons to Steamworld Dig. Players navigate a 2D mine, managing resources in a puzzle-like inventory while completing quests for upgrades. The game employs a lo-fi aesthetic and stop-motion animation, creating a unique experience despite some gameplay challenges, such as a clumsy building system and repetitive elements in the later stages. The animation style adds a human touch, and the game evokes a sense of tranquility through its atmosphere and sound design.