Painted Peril secured second place in The Very Big Indie Pitch at Pocket Gamer Connects Helsinki. The game is a roguelike experience developed by a team from Finland, where players explore a world of color magic and combine hues to create spells. The project originated about 1.5 years ago as a university course initiative at Chalmers University of Technology, where a group of six students developed the initial prototype and won the Jury Spotlight Award at the Gotland Game Conference. Players control Sylvia the squirrel, navigating a cave system and using color effects and spellcasting mechanics. The game includes various bottles that affect spell behavior, promoting experimentation with color combinations. Emil Ekroth, a developer, discussed the challenges of indie development, emphasizing the need for versatility and motivation. The pitching experience highlighted the importance of clear communication. The team is exploring publishing options for Painted Peril, including potential self-publishing on Steam.