The gaming industry is experiencing significant changes, with a few major titles dominating player engagement. The "big five" PC games—Counter-Strike, Fortnite, Minecraft, League of Legends, and Roblox—account for 35% of player hours, while older titles make up about 10%. In 2025, newly released games, including annual franchises like Call of Duty, represented only 14% of player hours on Steam. A large portion of PC gamers, 45%, engage with games that are one to seven years old, and 41% play titles that are eight years or older. Despite challenges, industry revenue has been maintained or grown through price increases rather than expanding the player base. Roblox has emerged as a significant market driver, representing over 4.5% of non-China spending and accounting for 67% of net growth in 2025. Developers on Roblox are earning over 0 million annually, with a 70% year-on-year growth. Titles like Grow a Garden have surpassed engagement metrics for Blizzard's games, and others have outperformed Valve's Dota 2. The anticipated release of GTA 6 could signal a new era, although its 2026 launch is uncertain.