Star Citizen

AppWizard
October 24, 2024
World of Warcraft, originally released in November 2004, has a 30% chance of releasing on Steam due to its complex subscription model and integration with Blizzard's Battle.net. The Ultima series, first released in 1981, has a 60% chance of appearing on Steam as EA is reintroducing classic titles on the platform. MiHoYo's games Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero, released in September 2020, April 2023, and July 2024 respectively, have a 40% chance of releasing on Steam, depending on MiHoYo's revenue strategy. Fortnite, released in July 2017, has a 2% chance of coming to Steam as Epic Games seeks to retain full control over its revenue. Riot Games' titles, including League of Legends and Valorant, released between October 2009 and June 2020, have a 15% chance of being on Steam due to their profitable ecosystems. Minecraft, launched in November 2011, has a 50% chance of releasing on Steam, though integrating its Java and Bedrock editions poses challenges. Star Citizen, which began its first playable module in August 2013, has a 15% chance of coming to Steam due to its unique monetization strategy and ongoing development issues.
AppWizard
October 21, 2024
Cloud Imperium Games has announced that Squadron 42 is set for release in 2026. The game is "feature complete" as of 2023, with 30 to 40 hours of gameplay. The development team is focused on refinement and polish, aiming to enhance the game's quality. The game's prologue features an intense hour-long action sequence. The broader Star Citizen project has raised 9 million in funding since 2012.
AppWizard
October 19, 2024
Cloud Imperium Games (CIG), led by Chris Roberts, is facing significant challenges in the development of Star Citizen. As of October, CIG planned to implement a new work mandate requiring employees to work eight hours a day for 19 consecutive days, which was later adjusted to allow Sundays off after employee concerns about its legality. The company has been spending an average of [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: A recent report by Tom Henderson from Insider Gaming sheds light on the troubling state of Star Citizen’s development at Cloud Imperium Games (CIG), led by founder Chris Roberts. Known for his unwavering commitment to the project, Roberts has faced scrutiny over the treatment of his employees, and the latest revelations paint a grim picture. Workplace Dynamics and Financial Strain As of October, CIG intended to implement a new work mandate requiring employees to clock in eight hours a day for 19 consecutive days. Following employee concerns regarding the legality of this policy, the terms were adjusted to allow Sundays off, provided staff worked 56 hours during the rest of the week. This shift highlights the ongoing tension between management and staff. Financially, CIG has been operating at an average annual expenditure of 0 million, with many developers expressing concerns that these funds are dwindling. The company has recently laid off between 100 to 150 employees across its Austin and Los Angeles offices, while wage increases for remaining staff have been frozen. This has left some employees struggling to make ends meet, despite their full-time status, as they observe the company’s lavish spending on high-end office architecture and on-call barista services. Development Challenges and Management Style Roberts’ penchant for micromanagement has been a longstanding issue, with reports indicating that his focus on minute details continues to impede progress. This pattern of control is not unique to CIG; it appears to reflect a broader trend within the gaming industry, as evidenced by similar issues at other studios like Bungie. Another significant hurdle is the development of Star Engine, CIG’s customized version of CryEngine. Developers describe it as a “Frankenstein” creation, plagued by inconsistent functionality and a constant flux of added and removed features. The high attrition rate at CIG has further exacerbated these challenges, leading to a work environment described by one employee as “cult-like,” where dissent is discouraged. Future Prospects and Upcoming Events Despite these setbacks, CIG is exploring new funding avenues. While the company previously claimed that Squadron 42 was feature complete, it appears that significant progress has only recently been made. Currently, Squadron 42 is positioned as the first product slated for release, with hopes that its sales will provide necessary funding for future projects. Additionally, there are plans to expand Squadron 42 into a series of games. Looking ahead, CIG intends to reintroduce the sale of premium ships and may even venture into a new medieval fantasy game, which could diverge from the commitments made to their crowdfunding backers. This news comes just before CitizenCon, scheduled for October 19 and 20, where CIG is expected to showcase a demo of Squadron 42 Chapter 1. As the situation unfolds, it is crucial for backers and the gaming community to hold Chris Roberts and CIG accountable for these developments. If Star Citizen truly stands at a critical juncture, it may be time for Roberts and his team to confront the reality of their circumstances." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million annually and has laid off between 100 to 150 employees while freezing wage increases for remaining staff. Many employees are struggling financially despite being full-time, as they observe extravagant spending on office amenities. Roberts' micromanagement style has been criticized for hindering progress, and the development of CIG's customized Star Engine has been problematic, described as inconsistent and unstable. The high turnover rate has contributed to a challenging work environment. CIG is seeking new funding sources, with Squadron 42 positioned as the first product for release, and plans to expand it into a series. The company also intends to reintroduce the sale of premium ships and may explore a new medieval fantasy game. CitizenCon is scheduled for October 19 and 20, where a demo of Squadron 42 Chapter 1 will be showcased.
AppWizard
August 15, 2024
Star Citizen remains a demanding title, challenging even modern GPUs like the RTX 3070. Shadow of the Tomb Raider and Assassin's Creed Odyssey still require powerful hardware six years after their release. Control and Red Dead Redemption 2 continue to push PCs to their limits five years post-launch. Players often struggle to maintain 60 FPS at 1440p in Star Citizen, and both Shadow of the Tomb Raider and Assassin's Creed Odyssey require substantial hardware adjustments for playable frame rates. Control's ray tracing features can overwhelm systems, and Red Dead Redemption 2 demands significant processing power for stable frame rates at higher resolutions. Tom Clancy's Ghost Recon Breakpoint also poses challenges for achieving smooth gameplay at 1440p Ultra settings.
AppWizard
July 14, 2024
Star Citizen is hosting a free fly event until July 19, allowing players to try out the space sim for one week. The event is part of the Foundation Festival in-game-world celebration, offering new players an enhanced experience and bonuses for participating in guided sessions. Director Chris Roberts announced that Star Citizen is pushing for the 1.0 finish line, with the release of the Pyro star system later this year focusing on various gameplay features.
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