storefronts

BetaBeacon
October 7, 2026
Monster Hunter Rise is coming to Android and iOS through Netflix. The game will require a Netflix Membership to download and play. The mobile version will have minor differences, such as challenge quests being unlocked as you progress, a new Recovery Button, and reconstructed touch controls optimized for smartphones and tablets. Capcom's decision to add the game to Netflix's streaming catalogue raises questions about potential future collaborations and the impact on the game's popularity.
AppWizard
September 30, 2026
Starting September 30, 2026, Google will implement changes to the Android game distribution economics through the Google Play Games Level Up program, reducing the commission on game revenue exceeding million annually from 20% to 15%. Developers must launch their games on Android simultaneously with other platforms to qualify for this discount; otherwise, they will be ineligible for six months. The new fee structure includes a baseline rate cut to 10% on the first million and 20% on earnings above that, while the Level Up program allows qualifying titles to pay 15% on revenue beyond the first million. The rollout of the Level Up program will begin in Australia, the European Economic Area, Japan, the United Kingdom, and the United States on September 30, 2026, followed by South Korea on December 31, 2026, and the rest of the world on September 30, 2027. If a game launches on a non-Android platform first, it will face a six-month waiting period before qualifying for Level Up pricing. Existing games launched before September 30, 2026, are exempt from this penalty.
AppWizard
September 21, 2026
Take-Two Interactive has not confirmed the release date for Grand Theft Auto 6 on PC, but the game is anticipated to launch in November. Rockstar Games has updated its modding guidelines for GTA 6, which include prohibitions on altering storylines, combining elements from different titles, and unauthorized monetization of mods. The guidelines emphasize respect for Rockstar's intellectual property and the creator community, and they state that monetization is only allowed through approved digital storefronts. The game is set to launch on November 19 for PS5 and Xbox Series X|S, with the PC version's release date still unannounced. Additionally, Rockstar will release "Grand Theft Auto 6: The Album," featuring 34 original tracks from contemporary artists.
AppWizard
September 15, 2026
Minecraft Dungeons II is set to launch on September 29, 2026, as confirmed by Xbox Game Studios. It will be available on Xbox Series X|S, PlayStation 5, Nintendo Switch, Switch 2, and PC (via Steam and the Microsoft Store), and will be included in Xbox Game Pass from day one. The Standard Edition is priced at .99, while the Deluxe Edition costs .99 and includes future downloadable content. Pre-orders come with exclusive hero skins, the Twisted cape, and a Twisted chicken pet. The sequel features a larger campaign across two interconnected worlds, a new antagonist, an expanded gear and enchantment system, new enemy types, environmental challenges, and a returning four-player co-op mode.
AppWizard
September 15, 2026
On August 27, 2026, a class action lawsuit was filed in San Mateo County Superior Court by three California gamers—Alexander Shimota, Ricardo Camargo, and John Elliott—against Valve Corporation and ten video game publishers, accusing them of colluding to maintain uniform pricing for PC games across digital storefronts. The lawsuit alleges that Valve requires publishers on its Steam platform to agree to a most-favored-nation clause, preventing them from offering lower prices on competing platforms, which stifles competition and limits consumer choice. The ten implicated publishers include Activision Blizzard, Electronic Arts, and Sony Interactive Entertainment. The lawsuit is filed under California's Cartwright Act and claims that the coordinated pricing strategy harms consumers by reducing product diversity and inflating prices. Valve's commission structure, which has largely remained unchanged, is central to the plaintiffs' argument. Valve's co-founder, Gabe Newell, has previously denied dictating prices to third-party developers. The lawsuit is distinct from a prior case, Wolfire Games v. Valve, which focuses on monopoly abuse against developers rather than consumer pricing. Additionally, Valve faces a parallel £2 billion class action in the UK regarding similar pricing allegations. The outcome of these cases could significantly impact the pricing landscape for PC games and the practices of digital storefronts.
AppWizard
September 6, 2026
Steam Deck debuted in early 2022 with SteamOS, a Linux-based operating system that uses the Wine-based Proton compatibility layer to run Windows games. This development has significantly advanced Linux gaming, with approximately 95% of games functioning well on Linux. Steam's Verified program lists nearly 9,000 Verified games, and around 30,000 playable titles, with only about 1% of popular games failing to run entirely. Anti-cheat systems remain a major limitation, preventing popular titles like "Fortnite" and "League of Legends" from being playable on Linux. Game streaming services like NVIDIA GeForce NOW offer alternatives for playing anti-cheat games on Linux. Linux distributions provide better controller support compared to Windows, particularly for handhelds and living room PCs. Accessing non-Steam games can be cumbersome, though tools like Heroic Launcher help. Compatibility issues with proprietary standards, such as HDMI 2.1 support, persist in Linux gaming.
AppWizard
September 4, 2026
Microsoft will implement monthly limits on Xbox Cloud Gaming starting in November 2026. Game Pass Ultimate members will receive 15 hours of cloud gaming per month, Premium members will have 10 hours, and Essential members will have 5 hours. Additional hours can be purchased, but pricing details are not yet available. Currently, Game Pass subscribers have unlimited access to cloud gaming. Microsoft estimates that only about 4% of subscribers will be affected by these new limits. The service will be accessible on various platforms, and Microsoft plans to expand the library of games available for cloud streaming. The decision to impose limits is attributed to rising infrastructure costs due to increased usage. Specific details regarding the purchase of additional hours and other related information are still pending.
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